Update
Bug fixes
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Fix for projectiles that attach not sticking to players at close range.
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Fix for Body foundation giving handling speed at the incorrect level (even low level Body was getting this bonus).
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Fix for various tooltips.
Changes and additions
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Deadbolt Receiver and VX accelerator can be held for 0.5 seconds on full charge, to give a little bit of room for timing shots.
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Adjustments to projectile lag compensation radius (lower pings will get less benefit than current).
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Akanami limb damage multiplier from 0.75 > 1.0x, nearby enemy speed bonus range from 10 > 15m.
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Dusters defense and damage reduction bypass from 25% > 50%.
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Fists and Dusters bleed multiplier from 1 > 0.5x.
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Stealth weapon damage bonus (25% increased damage from behind) now also applies from any direction if the target has not yet damaged you. Both bonuses now also apply to melee damage.
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TTK gains the backup weapon 25% reduced direct damage received passive.
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Backup weapon passive bonuses added to tooltips.
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Minimum body impact damage (low speed) from 25 > 5 (less damage on slower impacts).
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Rhino (tying more functionality to defense)
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Resilient Momentum from 100% reduced movement speed penalties > 0-100% reduced movement speed penalties proportional to defense from 0-100%.
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Reactive cladding gains 15% of melee and body impact damage dealt restored to defense and max defense.
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Reactive cladding gains 0-50% reduced backup weapon damage dealt proportional to defense from 100-0% (downside).
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Hydra:
- Regenetics head and limb vitals damage received restored from 2 > 5s after last received damage (moving more to out of combat regeneration).
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Temporal Suspension damage reduction now only applies to defense.
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