Новости Out of Action
Объявления разработчиков, обновления и обсуждения.
Update
Bug fixes** Fix for projectiles that attach not sticking to players at close range. Fix for Body foundation giving handling speed at the incorrect level (even low level Body was getting this bonus). Fix for various to…
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Jump now has input buffering. Should help with 'lost' jumps following a dodge or roll. Continuing the battle against the occasional players getting stuck together bug. Global tech mod 'CTEC-Light' added (will need tuni…
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Bug fixes** Fix for weapons not automatically rechambering if fired while scan strafing. Fix for melee AI enemies not attacking players. **Changes and additions** Augmented Nano-Wire now has its own cooldown separ…
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Bug fixes** Fix for disable sometimes not clearing all relevant states. Fix for visibily checks on kill bonuses using smoke as a block. **Changes and additions** Added some player on player penetration tolerance c…
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Double-Tap artwork first pass. 'Double Whammy' tech mod for Double-Tap added. Improvements to networking on dropship launch mechanic. Double tap from 1200 > 1000 burst RPM, 0.25 > 0.2 burst interval. Incendiary ammo …
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Bug fixes** Fix for Temporal Suspension not reducing velocity. Fix for multiple launches in quick succession occasionally getting overriden. **Changes and additions** Additional tooltip info. Desync+ effects now …
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Bug fixes** Fix for fire sometimes being stuck in Core. Fix for Reactive Dermis debuff incorrect immunity duration. Fix for being unable to harvest Core charge from ally heads. **Changes and additions** Update to…
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Bug fixes** Fix for Power Relay not regenerating max defense if defense has not been damaged. Fix for occasional audio sources not clearing when deactivated. **Changes and additions** Movement optimisations (shoul…
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Optimisation. Improvements to body impacts netcode. Should now have less instances where 2 players can interact with the same object at the same time. Heads have a 5 second grace period where only the killer can pick …
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More optimisation. Gridlock: - Reverting back to a single starting sector. - Onryo receive a 25% bonus to capture speed when only one sector active. - Teams with less players receive a 10% bonus to capture speed p…
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Bug fixes** Fix for damage numbers no longer showing on map change. Fix for backdoor held head detections working while not holding a head. Fix for being able to refund Core charge on Headhunter or Flowstate activate…
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Bug fixes** Fix for escape not closing the Matrix. Fix for foundation passives not updating on changing dominant foundation. Fix for being able to pickup primary weapons with resourceful and professional. Fix for va…
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Bug fixes** Fix for tag and scan cooldowns sometimes not updating on HUD. **Changes and additions** Added staged sector capture progress to Gridlock for testing out. - Once Onryo pushes a sector capture passed 25…
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Objective HUD icons and progress are now visible to spectators for all modes.…
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Fix for Gridlock sectors sometimes not capping when reaching 100%. Gridlock can now be voted on at match end.…
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Bug fixes** Fix for being able to be knocked down by players you land on. Fix for Tag cooldown sometimes getting stuck. Fix for boosting close to a wall sometimes 'sticking' to it, preventing vertical movement. Poten…
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Reverted the server list population method to the original now that the source of the issue for players not seeing all available servers is known (players were using Steams Beta Update ). Tidied up the team scoreboard a…
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I'm aware there is an issue a small amount of players are experiencing which is preventing all servers showing up in the browser. Currently unsure what is causing the issue all of a sudden as nothing has changed on the…
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Potential fix for rare profile reset bug (hopefully the last case where this can happen). Fix for ordering of some overlapping visual effects. Fix for relocations launching Intel. Fix for player name plates sometimes …
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Small patch. Bug fixes** Fix for Advanced Recon not being able to tag detected targets. Fix for Body prime bonuses inadvertently overriding the momentum loss from changing direction over 90 degrees with lunge in air…
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