Update
Bug fixes
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Fix for fire sometimes being stuck in Core.
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Fix for Reactive Dermis debuff incorrect immunity duration.
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Fix for being unable to harvest Core charge from ally heads.
Changes and additions
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Update to newer version of the backend SDK, which should hopefully fix various profile related bugs.
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Update to client login process.
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Updates and improvements to network movement prediction.
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More audio and visual optimisations.
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Bullet hits to lower arms now count as torso hits if in front of torso.
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Firing stance now affects weapon damage range.
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ADS 100% (increased with certain optics).
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Alternate aim 75% (plus akimbo primary aim).
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Hipfire 50%.
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Firing semi automatic weapons is now smoother with additional input buffering.
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Firing chambered weapons is now smoother with corrections to RPM and flow from firing to rechamber animations.
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Body prime passive from aux power used restored to max vitals and defense > aux power used restored to max vitals.
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Hardware prime passive from reduced explosive damage to allies > reduced firearm and explosive damage to allies.
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Arc Salvo tech mod added for Helix.
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Scout Receiver mod added for Vigil and Sentinel.
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Sentinel rework into a faster firing, lower damage DMR (subject to adjustments). Will give more room for the Lever action to stand out.
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ADS speed is increased by 25% while diving for all weapons.
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Professional gains 25% increased sidearm velocity with single or alt aim akimbo and suppressors no longer reduce velocity.
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Reduced pellet spread on Frag Mag with Sentinel.
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High capacity no longer reduces aim speed.
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Various other weapon and attachment adjustments.
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