Новости Out of Action
Объявления разработчиков, обновления и обсуждения.
Small update
Quick patch. Fix for TTK primary attack always dealing full damage. Adjustments to the LOS tags and global tagging: - LOS tags fade over distance and towards periphery. - LOS tags require center mass or head to be…
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Current main focus is game modes and Codex entries. These will take a while, so here are some other smaller changes. Bug fixes** Fix for devices not being destroyed on loadout change during Clone War. **Changes and…
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Fixes for profile syncing plus additional measures to ensure profile data is not lost. Fixes for build code inconsistencies. Fix for aerial maneuver charges being empty on deploy.…
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Fix for Exploit Weakness not fully working. Fix for Studied being unable to pickup sidearms. Pyro-Psycho reverted to retaining the negatives from Burn / Burn+ debuffs, due to the recent debuff changes (reduced dexte…
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Bug fixes** Fix for Unstable Core not preventing Core based Shell specs. Interim fix for Bloodsport visuals, so can at least see players. This will change later. **Changes and additions** Build code sharing and co…
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Decapitated head impacts will now deal direct shock damage and apply a 2 second Disable+. Quick prime passives tweak pass, plus individual caps. **Body** - Shell: 12-24% reduced direct damage received while knocked d…
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Bug fixes** Fix for explosive far damage being negatively affected by Hardware 5 bonus. Fix for Overclocked self damage not counting as actual damage (can now actually die from it and it also correctly removes any bon…
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Small patch** Backup weapon combo points: - Now correctly fully drain on blocking a knockdown attempt. - Drain on blocking attacks. - Fix for not fully draining on special attack. - No longer passively drain ov…
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**Bug fixes** - Fix for Tether snare removal only applying to the AOE. - Fix for scan visuals not clearing if disabled shortly after activating. - Fix for AAP turret bullets gaining Bison Hardware spec bonus. - …
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Fix for some players unable to login into backend.…
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Bug fixes** Fix for Clones disabling the extra mod gained from attachment spec. Fix for rare overlapping weapon model. Fix for spectator not using correct sensitity settings. Fix for being unable to use Shifter duri…
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Progression overhaul** This has been a point of contention for a while, and following many discussions with the community I feel this will ultimately be good for the game. - Matrix upgrade progression has been droppe…
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Bug fixes** Fix for Rhino knockdowns to airborne targets not using range check (to prevent point blank knocks). Fix for players impacting in dropship or just after dropping. Fix for strafe / quick melee dash not trig…
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Bug fixes** Fix for Backdoor detections not clearing on head despawn. Fix for name on heads not always clearing when player respawns. Fix for Bloodsport not reducing aux drain on backup weapons. Fix for dexterity no…
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Small client side update. Death statistic is no longer hooked up and will not display on end match scoreboards (for a game that's prime intention was always to promote style over just K/D, I think it will only be benefi…
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Interactions UI made a bit more legible, with less overlap. Decapitated heads: - Now have an icon when nearby (as they were quite easily lost in the chaos). - Will show player names and have glowing eyes while the p…
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Some things to play around with while game mode and map updates are underway. Bug fixes** Fix for Akimbo aim spread not using minimum cap. Fix for Ghost Body spec cooldown preventing camouflage activating. Fix for G…
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Bug fixes** Fix for alternate aim minimum spread not applying. Fix for Unstable Core being affected by loadout swap Core penalty. Fix for Hangar target bots not spawning if Simulation run with count set to 0. Fix fo…
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Bug fixes** Fix for Rhino concussive impulse not triggering from drop ship landing. Fix for being able to drop weapon while holding quick melee dash. Fix for Hyper audio triggering on death with Body 150. Fix for dr…
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Bug fixes** Fix for Matrix tooltips appearing behind other UI elements. Fix for turning off Dragon hover switching Overseer aim mode to ADS. **Changes and additions** Jin-Sec dropship deployment WIP, AKA part 1 of…
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