Small update
Bug fixes
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Fix for Rhino concussive impulse not triggering from drop ship landing.
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Fix for being able to drop weapon while holding quick melee dash.
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Fix for Hyper audio triggering on death with Body 150.
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Fix for drop shield hud text showing on death.
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Fix for Dragon Ground slam still gaining explosive range from deprecated Hardware passive.
Changes and additions
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Changing loadouts (including edits) or switching team, will remove all placed devices and projectiles (not detonate).
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Any Core charge reduction applied on deploy no longer triggers Unstable Core detonation.
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Body 150 Hyper cooldown from 10 > 15 seconds (a little too frequent).
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A few Dragon tweaks, following multiple discussions and opinions from both sides and some investigation.
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Dragon Ground slam knock down range from 2 > 1 meter (too easy for a free kill, combined with the above bug fix more precision will be required).
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Air dash duration no longer allows input control to full maneuver speed (this was actually an outlier for all maneuvers in the game and what I expect is the cause for most of the issues players have. Effectively meant during the air dash window you could change direction with full stunt speed just by holding a direction, rather than just a launch like all other maneuvers. This also allowed to override the momentum loss from full direction change by just holding a direction input).
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Maneuver to hover delay from 0.25 > 0.5 seconds (again to make it more inline with other transitions).
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AAP turret now only targets projectiles that deal damage (not anchor etc.)
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AAP turret is now only active while attached and after the activation delay, including every subsequent attach.
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Tweak to laser sight and foregrip stats.
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Angled grip weapon mod is now available to some weapons, an alternative to foregrip boosting alternate aim accuracy.
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Some more CPU optimisations that may reduce frame drops for players in firefights.
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Firecracker secondary explosions from 5 > 10 damage.
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