Small update
Bug fixes
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Fix for alternate aim minimum spread not applying.
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Fix for Unstable Core being affected by loadout swap Core penalty.
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Fix for Hangar target bots not spawning if Simulation run with count set to 0.
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Fix for preset loadouts getting weapon mods removed online.
Changes and additions
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Relaxed the server/client time offset threshold for denying player damage / impacts to allow for fluctuating connections (will still prevent fully desynced players).
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Connection info on HUD update rate increased and also includes the time offset between client and server.
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Target painting slight change as it came up in discussion recently. More active, plus helps with the planned future uses. (applies to all sources).
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Gives Target painter more of a use now T-lock is gone.
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Only paints targets near crosshair (doesn't require aim).
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While crosshair is near a painted target : Reduces hip fire spread + spread gain by 35%, alternate aim spread + spread gain by 25%.
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Being disabled will remove target painting bonuses.
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Target painter and Overseer have been adjusted to accommodate these changes.
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