Update
Bug fixes
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Fix for explosive far damage being negatively affected by Hardware 5 bonus.
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Fix for Overclocked self damage not counting as actual damage (can now actually die from it and it also correctly removes any bonus defense).
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Fix for Desync+ Shock damage counting as direct.
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Fix for various tooltips.
Changes and additions
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Primed passives. Final layer of the Matrix. Values stack per item within the prime chains (75% cap), higher value applies if item in used in loadout. WIP, everything subject to change:
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Body
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Shell: 12-24% reduced direct damage received while knocked down.
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Augment: 2-4% aux power used restored to max vitals and defense.
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Weapon: 8-16% increased lunge speed, duration, and bonus damage.
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Device: 8-16% of missing vitals restored on enhancement device use.
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Tech
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Augment: 2-4% of active defense regeneration applies to vitals.
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Attachment: 2-4% increased Core duration while firearm equipped.
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Device: 8-16% reduced active device cooldowns on manual Core activation.
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Hardware
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Augment: 8-16% reduced direct damage received while reloading or using primary Stim.
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Weapon: 8-16% reduced speed penalty of holstered weapons.
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Attachment: 2-4% increased firearm velocity.
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Device: 8-16% reduced explosive damage dealt to self and allies.
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UI barebones for now, cumulative values are shown on the Matrix as primes are placed, will use currently selected loadout for the additional bonuses
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Primed asset points cap from 6 > 10, maximum of 5 can be used per foundation.
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Resourceful can now deconstruct heads.
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Headhunter (and Resourceful) can now carry heads as normal by tapping interact. Holding interact will consume on pickup (tap and hold if already carrying).
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Fists can now lunge, but no longer build combo points.
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Professional increased quick melee damage from 100 > 50%.
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Bleed / Burn threshold from 0 > 0.5.
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Body 1 reworded / changed from: 50% reduce max vitals and defense damage received > Max vitals and defense can no longer be reduced below 25%.
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Icarus hipfire spread from 2.0 > 2.5.
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Added Lunge and Leap maneuver states (Leap to be used later).
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