Small update
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Bug fixes
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Fix for Tether snare removal only applying to the AOE.
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Fix for scan visuals not clearing if disabled shortly after activating.
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Fix for AAP turret bullets gaining Bison Hardware spec bonus.
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Fix for various tooltip errors.
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Changes and additions
- Maps now have a 2 round cooldown for voting.
- Increased the timeout duration on joining a server to give more time for profiles to sync if there are any issues.
- Neuro-Links can no longer apply to enemies in dropship.
- More anti clipping checks for relocations.
- Failed Relocator relocations now reset its cooldown.
- Tox cloud Snare and Corrode duration from 2 > 4 seconds.
- Bleed and Burn can now tick below 1 damage.
- Pathogen clears Bleed immunity (will always apply Bleed).
- Bison Locked In defense bypass max from 50% > 35%.
- Bison Flow State from 2.5 > 2 second duration.
- Shotgun specialisation changed to: 25% damage reduction bypass for each debuff active on target.
- Hardware 5 bonus changed to: 5% increased firearm and explosive far damage, and vitals restored by primary stim, every 10 s up to 50%.
- Hydra Feedback Loop adjustment:
- No longer fully charges Core on gaining 5 stacks (90% of the time by 5 stacks you are already at full Core).
- Now gains full 5 stacks on Core activations to be used for the existing bonuses.
- Backup weapon combos points part 2:
- No longer drain on holding RMB (still drain slowly over time and will be used on the parry mechanic).
- Now are drained on special attack (thrust / uppercut).
- Akanami thrust's defense and DR ignore is 20% per combo point. Deals 50% more bleed damage.
- Dusters uppercut's damage and upward knock now scales per combo point. Lower than current on zero points, higher on full.
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