Small update
Bug fixes
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Fix for Backdoor detections not clearing on head despawn.
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Fix for name on heads not always clearing when player respawns.
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Fix for Bloodsport not reducing aux drain on backup weapons.
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Fix for dexterity not applying to some backup weapon attack intervals.
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Fix for Dragon boost costing an aerial maneuver charge while Crossfeed is active.
Changes and additions
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Transference gains disguise after holding an enemy head for 2 seconds (if enemy has not respawned).
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Heads can be tossed faster.
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Added a maximum head rotation speed to prevent camera going crazy when thrown off map.
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Pressing interact input while holding a head will turn it around. Show your new friend things!
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Quick melee dash / strafe are now also boosted maneuvers for Dragon.
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Boosted maneuvers no longer require existing movement to reach full speed.
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Aerial decelerration now has a Shell specific multiplier (how quickly you slow down while falling without maneuvers, for additional fine tuning).
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Bison / Hydra / Ghost = 1.0x
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Dragon = 0.5x
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Rhino = 1.5x
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