Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Small update

Bug fixes

  • Fix for Rhino knockdowns to airborne targets not using range check (to prevent point blank knocks).

  • Fix for players impacting in dropship or just after dropping.

  • Fix for strafe / quick melee dash not triggering Backdraft.

  • Fix for projectiles no affected by gravity getting stuck in air on failed Nano-wire connection.

  • Fix for Disengage storing respawn points while in dropship or just after dropping.

  • Fix for relocations being able to telefrag even if they fail.

  • Fix for quick roll triggering while in air after dodging.

Changes and additions

  • Warrant near damage from 125 > 100 (was waiting to see how it played with the improved hit detection and magnetism).

  • Warrant and Blackout projectiles now have a 5 m 'arming' range but can always be fired.

    • For Warrant it removes Shell impact detonations and disables magnetism within the arming range

    • For Blackout it reduces explosive damage by 50% and disables magnetism within the arming range.

  • Heavy weapons:

    • Have gone back to using the primary slot (too many issues and workarounds with it replacing backups plus Versatile now exists).

    • No longer disarms on rolling maneuvers, instead will switch to another, non heavy, weapon on the roll.

    • Can benefit from Versatile (no bonus other than being able to equip two of them for now).

    • Reduced weapon speed penalty from 2 > 1.5 m/s, but now reduces speed cap by 1.0 m/s.

  • Umibozu no longer has spread gain, spread from 0.5 > 1.0.

  • Some more impactful downsides to several augments as they were pretty negligable.

    • Shell Shock from 50% increased disable duration > 35% reduced defense restored from all sources.

    • Chain reaction from 15% increased direct damage received while disabled > 25% increased direct damage received while disabled or Overcharged.

    • Hardcase from 0.25 m/s reduced ground speed > 0.25 m/s reduced ground speed and speed cap.

  • Dusters uppercut only deals the full damage on headshots (spamming could nearly out damage the standard attack, while being easier to connect and also having additional utility).

  • Redline from 0-50% increased direct damage received > 0-25% increased damage received (all damage).

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения