Update
Progression overhaul
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This has been a point of contention for a while, and following many discussions with the community I feel this will ultimately be good for the game.
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Matrix upgrade progression has been dropped. Masteries and Specialisations will still remain and any future progression will be entirely cosmetic or other means for players to show off.
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Players will now start with all available Matrix upgrades and will be able to create any build they want from the get-go (within the normal limitations).
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Due to this, the granuality of the upgrades has been greatly simplified, with a total of 10 to be distributed into the Foundations.
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The foundation passives have also be re-distributed to allow for more build combinations and variety.
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This is quite a large change, so there is potential for issues (including loadouts getting reset). I will endeavour to fix anything that arises as soon as I can.
Codex
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Initial steps to getting the Codex up and running are in.
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Currently contains details and video clips for all the basic movements possible in the game, for players to learn.
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Will be expanded to cover other mechanics in detail, such as the Matrix.
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Other changes
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Wire cutting no longer knocks down if enemy is airborne, instead puts enemy Nano-wire on cooldown for 5 seconds (in addition to disable+)
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Fall damage reduced.
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