Small update
Current main focus is game modes and Codex entries. These will take a while, so here are some other smaller changes.
Bug fixes
- Fix for devices not being destroyed on loadout change during Clone War.
Changes and additions
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A quick look at target visibility following recent discussions. Something to try out that doesn't require making art / aesthetic changes and still fits in with the theme. See how it feels, subject to change.
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Enemies within narrow field of view are locally tagged with a HUD icon (LOS only).
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Globally tagged targets now appear as yellow HUD icon to differentiate.
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Augmented arms changes:
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No longer has the additional charging and damage for backup weapons.
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Gains 100% increased combo point generation (build combo points quicker, get more use from blocks and special attacks).
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Aux drain on the additional charging replaced with 25% reduced aux regneration (so it applies to all builds, not just backup).
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TTK changes (including making combo point use consistent with other backups):
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Primary throw and quick melee only now build combo points.
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LMB charge speed increased by 25%.
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Burst throw now gains accuracy, velocity and damage with combo points, drains 1 point for each hit.
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Special melee weapon attacks now have a combo point cost rather than just drain all of them. For now both weapons attacks use 2 points.
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Blocking damage combo point drain is now relative to the damage blocked.
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Target painting range limits:
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Umibozu 100m.
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Overseer 50m.
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Target Painter 25m (reinforcing this is a close range optic option).
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Made some tooltips and assosciated bonuses more consistent:
- Augmented Arms + Enhanced Foundations increase both firearm and device throw velocity.
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