0.2.25.1 - Fixes & Performance Improvements (Geometrics Alpha)
Hi all,
Here's a few fixes for the 0.2 alpha branch:
Fixes
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Fixed cannons creating a new shell size when loaded, instead of using the one they were saved with.
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Fixed the view not syncing to the scope's aim direction when exiting scope view while aim lock is on.
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Freeform: Fixed a case of mirroring stopping certain actions from running.
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Freeform: Fixed faces potentially thickening along edges which have been deleted, which resulted in file corruption. Designs corrupted by this will now correctly load excluding the corrupted structure.
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Freeform: Removed ability to split an edge connected to more than two faces, which resulted in game instability and file corruption. +
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Freeform: Fixed the button to place a new turret (non-revertably) replacing the currently selected plate structure, instead of spawning a new turret. +
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Freeform: Fixed Shift+D to duplicate also triggering the rotation placement tool mode.
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Freeform: Swapped the y and z positioning slider names to match the transform hotkeys.
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Removed sentience from the spawned ally vehicle in the flat sandbox.
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Fixed parts of the currently controlled vehicle turning invisible when viewed from certain angles.
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Powertrain info is no longer shown when controlling vehicles without a powertrain.
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Fixed incorrect shadowing of track belt segments.
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General stability improvements
Changes
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Freeform: Allowed an edge to be split when it's not connected to any faces.
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Freeform: Actions are now triggered on hotkey press, instead of release.
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Ammo rack shell size selection now shows (Calibre)x(Propellant length) instead of (Calibre)x(Total shell length)
Optimizations
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Track belt movement and physics is now multithreaded.
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Significantly sped up CPU-side rendering of track belts. (Using Unity's new ECS)
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Sped up vehicle spawning (Belt segments are significantly faster to spawn through ECS).
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Significantly sped up opening of design selection.
Happy new year!
- Hamish
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