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0.2.54.4 - Game Engine Update

Hi all,

The build on the experimental branch is now stable. With a game engine update which brings the game up to speed with 4 years of engine changes and fixes.

This is necessary for some engine changes and fixes needed for the GUI overhaul.

A rework on foliage rendering was needed after the engine upgrade, so I took some time to give it a polish while I got it working again.

Changes

  • Upgraded from Unity 2022.3 to 6000.3

  • Improved the appearance of terrain in Sandbox, Railway, Fields.

  • Improved appearance of grass and trees.

  • Improved the appearance of rivers and lakes in the sandbox.

  • Reduced popping of levels of detail for trees and grass.

  • Screen-space global illumination can now be enabled, this mainly improves the look of foliage.

  • Added a grass distance and density setting.

  • Added a shadow distance and shadow quality setting.

  • Added a distant object detail quality setting.

  • Added a texture resolution quality setting.

  • Added quality settings for ambient occlusion, global illumination, reflections and contact shadows.

  • Added quality setting for depth of field (DoF).

  • Reduced quality of maximum DoF quality to improve its performance.

  • Significantly reduced VRAM usage.

  • Colour grading changed from sRGB to ACEScg

Fixes

  • Fixed flicker when switching to and from scope view.

  • Fixed vehicles having incorrect collision with some trees.

  • Fixed incorrect terrain culling close to the camera on Taiga and Dunes.

  • Fixed water always rendering in front of smoke.

  • Fixed broken fog setting for custom battles

  • Fixed two vehicles potentially spawning in the same location in an NTL custom battle.

  • Hamish

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