0.2.54.4 - Game Engine Update
Hi all,
The build on the experimental branch is now stable. With a game engine update which brings the game up to speed with 4 years of engine changes and fixes.
This is necessary for some engine changes and fixes needed for the GUI overhaul.
A rework on foliage rendering was needed after the engine upgrade, so I took some time to give it a polish while I got it working again.
Changes
-
Upgraded from Unity 2022.3 to 6000.3
-
Improved the appearance of terrain in Sandbox, Railway, Fields.
-
Improved appearance of grass and trees.
-
Improved the appearance of rivers and lakes in the sandbox.
-
Reduced popping of levels of detail for trees and grass.
-
Screen-space global illumination can now be enabled, this mainly improves the look of foliage.
-
Added a grass distance and density setting.
-
Added a shadow distance and shadow quality setting.
-
Added a distant object detail quality setting.
-
Added a texture resolution quality setting.
-
Added quality settings for ambient occlusion, global illumination, reflections and contact shadows.
-
Added quality setting for depth of field (DoF).
-
Reduced quality of maximum DoF quality to improve its performance.
-
Significantly reduced VRAM usage.
-
Colour grading changed from sRGB to ACEScg
Fixes
-
Fixed flicker when switching to and from scope view.
-
Fixed vehicles having incorrect collision with some trees.
-
Fixed incorrect terrain culling close to the camera on Taiga and Dunes.
-
Fixed water always rendering in front of smoke.
-
Fixed broken fog setting for custom battles
-
Fixed two vehicles potentially spawning in the same location in an NTL custom battle.
-
Hamish
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.