0.2.54.2 (EXPERIMENTAL) - Engine upgrade
Hi all,
There's a build up on the experimental branch with a game engine update, bringing the game up to speed with 4 years of engine changes and fixes.
This is necessary for some engine changes and fixes needed for the GUI overhaul.
A rework on foliage rendering was needed after the engine upgrade, so I took some time to give it a polish while I got it working again.
Changes
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Upgraded from Unity 2022.3 to 6000.3
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Improved the appearance of terrain in Sandbox, Railway, Fields.
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Improved appearance of grass and trees.
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Improved the appearance of rivers and lakes in the sandbox.
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Fixed flicker when switching to and from scope view.
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Reduced popping of levels of detail for trees and grass.
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Fixed vehicles having incorrect collision with some trees.
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Screen-space global illumination can now be enabled, this mainly improves the look of foliage.
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Added a grass distance and density setting.
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Added a shadow distance and shadow quality setting.
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Added a distant object detail quality setting.
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Added a texture resolution quality setting.
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Added quality settings for ambient occlusion, global illumination, reflections and contact shadows.
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Fixed incorrect terrain culling close to the camera on Taiga and Dunes.
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Added quality setting for depth of field (DoF).
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Reduced quality of maximum DoF quality to improve its performance.
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Significantly reduced VRAM usage.
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Colour grading changed from sRGB to ACEScg
Once I've got this update stable, Mark's got Christie suspension ready to go:
- Hamish
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