0.2.33.2 - Scenarios Reimplemented (0.2 Alpha)
Hi all,
This one reimplements all missing scenarios from 0.127 over to 0.2 - with a few tweaks to take advantage of the flexibility added by the rewrites.
This update's for the 0.2 alpha, you'll have to opt-in to play it:
Changes
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Reimplemented all missing scenarios from 0.127.
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Made fuel tanks require larger hits to be set on fire. This should stop light spalling from creating fuel fires.
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Ammo rack cookoff damage now scales with the quantity of propellant in the vehicle.
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Fires now deal less damage the more extinguished they are, making them easier to put out.
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Significantly increased the radius illuminated by muzzle flashes.
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Lowered the brightness of muzzle flashes.
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Halved the length of the light flash from muzzle flashes.
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Shell impacts now apply force to the hit vehicle.
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Replaced all scenario splash images.
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Added separate splash images for custom battles map selection.
Fixes
- Spare wheels now default to the air tyre model if the vehicle has no powertrain.
Scenario Tweaks
No Tank's Land
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Objective changed from 'Destroy 75% of enemy artillery' to 'Cross no man's land'.
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Moved the vehicle editor closer to the front.
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Moved artillery back by several kilometres to more realistic ranges.
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Removed allied artillery.
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Removed crossing boards from the enemy trenches.
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Replaced enemy AT guns with designs more suitable for the era. Designed by Nirrti from the community.
Taiga
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Objective is now to get past several well-concealed AT guns.
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It's now a solo mission, you're limited to one vehicle.
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It now has a heavy fuel requirement, with a long distance travelled since the last refuel.
Ambush
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The ambushers no longer drive into the convoy. Instead, they'll maintain the high-ground.
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Improved graphics of the background mountains.
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Moved the escape point closer to the start position.
The Crossroad
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Allies will now dive to cover on first contact.
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Allies will wait until the whole convoy is in cover to begin their assault.
Silent Border
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Objective changed to 'Get three vehicles across the border'.
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Moved the ambushing AT gun inside the barn, instead of next to it.
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Significantly reduced the surface area in contact with the tracks required for mines to detonate.
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Made mine damage more consistently deadly.
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Doubled the density of mines.
Sandbox
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Overall map polish.
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Removed the runway, as it felt out-of-place (the flat is still there)
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A copy of the editor vehicle now spawns 150m away.
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A neutral heavy from the Defence scenario now spawns 300m away.
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Removed the beach. Replaced with continuous cliff.
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Improved ocean visuals.
Just a few features remaining until 0.2 goes into beta:
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Multiple cannons per gunner, with a potential fire delay.
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Internal overlay in battle, to better show component health and remaining ammo.
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Track armour and health.
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Part and turret decoupling on ammo rack detonations.
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Hamish
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