Избранное

Найти игру

Меню

0.2.41.0 - Fixes & Polish (Experimental)

Hi all,

Quick fixes for Tuesday's patch and some slow fixes for older issues + some improvements to flameouts I've been eager to do.

Fixes

  • Fixed AI gunners not firing if they couldn't see the lowest point of their target vehicle.

  • Gave the King Tiger depression again.

  • Fixed crew roles still being performed with the crew member knocked out.

  • Fixed crew members not disappearing when knocked out.

  • Fixed potential instability caused by deleting certain parts.

  • Fixed turret drives not being weighed down by parts attached directly to the turret ring.

  • Fixed a cause of designs not loading.

  • Fixed cannons becoming unselectable in the interior overlay.

  • Fixed auto-flip sometimes not working.

  • Added regional prices for the missing USD LATAM and MENA regions.

  • Stability improvements.

Polish

  • Added more fire to turret flameout explosions.

  • Hatches on blown-off turrets no longer spew flames.

  • Blown-off turrets now have their turret basket and internals vaporized (they're no longer visible).

  • Turret rings now emit smoke and fire after a turret flameout explosion.

  • Decreased the amount of time for flameout pressure to build up enough to blow the hatches.

  • The moved mass is now displayed when editing turret drives and laying drives.

1 / 1 · 100%
  • Hamish
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения