0.2.41.0 - Fixes & Polish (Experimental)
Hi all,
Quick fixes for Tuesday's patch and some slow fixes for older issues + some improvements to flameouts I've been eager to do.
Fixes
-
Fixed AI gunners not firing if they couldn't see the lowest point of their target vehicle.
-
Gave the King Tiger depression again.
-
Fixed crew roles still being performed with the crew member knocked out.
-
Fixed crew members not disappearing when knocked out.
-
Fixed potential instability caused by deleting certain parts.
-
Fixed turret drives not being weighed down by parts attached directly to the turret ring.
-
Fixed a cause of designs not loading.
-
Fixed cannons becoming unselectable in the interior overlay.
-
Fixed auto-flip sometimes not working.
-
Added regional prices for the missing USD LATAM and MENA regions.
-
Stability improvements.
Polish
-
Added more fire to turret flameout explosions.
-
Hatches on blown-off turrets no longer spew flames.
-
Blown-off turrets now have their turret basket and internals vaporized (they're no longer visible).
-
Turret rings now emit smoke and fire after a turret flameout explosion.
-
Decreased the amount of time for flameout pressure to build up enough to blow the hatches.
-
The moved mass is now displayed when editing turret drives and laying drives.
- Hamish
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.