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0.2.45.0 - Fixes (Experimental)

Hi all,

Here's yet another week of fixes for the experimental branch (0.2).

Fixes

  • When placing a part, selecting a new part for placement will now replace the current placement.

  • Cannons now automatically assign sights if they don't have one.

  • Fixed gunner sight requirements not updating if their assigned sight is removed.

  • Fixed part blueprint selection not blocking editor inputs, causing hotkeys to trigger while using the search bar.

  • Fixed addon plate structures not mirroring across the correct centreline while placing them on other parts.

  • Fixed mirrored addon plate structures breaking visually when their vertex count exceeded 2^16. They'll still break above 2^32.

  • Added subtle fade-out for turret motor audio when approaching the target rotation, so it's less stop-start.

  • Fixed audio effects playing while paused.

  • Reduced popping noises from the engine.

  • Fixed certain vehicle sound effects not playing if the vehicle was off-screen.

  • Fixed the Defence scenario being latewar but still using midwar technology.

  • Optimized GPU usage on the Defence map.

  • Fixed incorrect attacker/defender results and spawn positions in custom battles.

  • Fixed cannons sometimes not loading from the fastest available rack.

  • AI formation orders no longer get overridden by scenario move orders.

  • Fixed game instability caused by destroying a mirrored part with symmetry disabled.

  • Fixed duplicate and drags on mirrored parts causing the drag to be centred around the mirrored part, instead of the selected part. Resulted in inverted drag directions.

  • Removed distance limits on various engine audio effects. Instead, they're prioritized based on their distance.

  • General stability improvements.

I'm going to do one more week of fixes before I consider 0.2 stable and move it to the default branch. 0.1261 and 0.127 will move to their own dedicated branches.

We'll start seeing some more content after that!

  • Hamish
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