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0.2.46.4 - Improved Turret Rings (Experimental)

Hi all,

Final patch for the experimental branch to wrap up the 0.2 beta. A separate post on that to follow.

This patch removes the placeholder models for turret rings and traverse drives. Traverse drives are now a concern when designing, as they'll need to be fit in like everything else.

Changes

  • Replaced the turret ring placeholder model with a finished model.

  • Added an electric turret drive motor part, which scales with its output torque.

  • Added a turret drive gearbox, which scales inversely with its drive ratio.

  • Added a turret drive hand crank, which has constant size and doesn't consume space.

  • Turret drives can now be damaged and stop working in battle.

  • Added a frame rate limit display option.

  • Shortened the steering wheel.

  • The steering wheel can now be scaled.

  • The turret traverse drive distance limit is now linked to the model, ignoring ring armour thickness.

  • Cannon breeches can now be damaged. Destroyed breeches prevent the cannon from firing. Cannon health is now visible in the battle overlay.

  • Turret ring armour is now structural steel instead of RHA.

  • Turret ring thickness is no-longer editable and matches the visual model. Ring armour is now expected to be added through additional plates in freeform.

Fixes

  • Fixed duplicated cannons using the same shells in-game as their original cannon, even after their calibre was changed. This fix only applies to newly duplicated cannons.

  • Fixed FPS counter toggle not working.

  • Fixed some settings not applying on startup.

  • Fixed 'Hide context controls' toggle not working.

  • Removed non-functional 'Hit indicator' general settings toggle.

  • Removed non-functional 'Autofocus' camera settings toggle.

  • Fixed noticeably glitched textures on crewmen at far distances.

  • Fixed the unsmoothed crosshair 'Static crosshair' option (decouples aiming from camera smoothing).

  • Removed non-functional vehicles from the Built-in section of custom battles.

  • Fixed turret ring armour thickness not updating correctly on changes.

  • Fixed linked cannons not synchronizing fire correctly.

  • Updated starter blueprints to 0.2.

  • Fixed applique armour plates not appearing in the damage model.

  • Fixed cannon load indicators not syncing when exiting the editor.

  • Fixed game instability caused by firing linked cannons without a delay.

  • Raised the new design traverse drive initial torque values to above their minimum value.

  • Lowered the return roller diameter slider minimum from 0.3m to 0.15m

  • Raised the hard slider limit for roller array 'Forward' from 1m to 10m. The soft limit remains at 1m.

  • Fixed incorrect turret ring mass calculation.

  • The photomode controls are now displayed in the photomode overlay again.

  • Hamish

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