0.2.51.30 (EXPERIMENTAL) - Transmission mesh types
Added 3 transmission mesh modes:
Synchromesh (default): Easier speed matching, allowing higher gear steps in some cases. Bigger and more expensive transmissions. Slower to engage gears.
Constant mesh: Requires precise speed matching by the driver. Small and cheap transmissions.
Slide mesh: WWI option pre synchromesh invention and constant mesh use on tanks. The same behaviour as constant mesh but bigger and cheaper.
These aren't limited by era yet.
Synchromesh goes: declutch > shift > reclutch Constant mesh and slide mesh require the new double declutching: declutch > neutral > clutch > speedmatch > declutch > shift > reclutch
Your transmissions will be set to synchromesh and wont change size.
Other changes
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The driver now only upshifts if the vehicle is capable of accelerating in the current gear and the next gear would also accelerate.
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The driver now only downshifts if the engine speed drops below its operating rpm (+ an estimated drop from shifting) and the current gear isn't capable of accelerating.
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Engine 'Downshift' renamed to 'Operating speed'
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Speed match threshold increased from 50rpm to 100rpm. This gets bumped up to 250rpm if the engine is about to stall.
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Engine friction is now higher in earlier eras and track resistance has been reduced further. Should help with speed matching issues.
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Fixed vehicles not upshifting in reverse.
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Removed the failed shift notification
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