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0.2.5 - Crew Posture Rework (Geometrics Alpha)

Hi all,

This update is for the 0.2 alpha branch, so you'll need to opt-in to play it:

1 / 1 · 100%

Here's the promised crew posture editing rework. Switching over from constrained slider editing to dragging of individual joints to wherever you need them.

1 / 1 · 100%

Fixes

  • Fixed certain obstruction checks not taking plate thickness into account, this may invalidate some designs, sorry.

  • Fixed a cause of parts being incorrectly obstructed.

Changes

  • You now have full control over the posture of crewmembers.

  • Crewmember height changed from 186cm (6ft 1) to 178cm (5ft 10)

  • Made crew member obstruction hitboxes more accurate and more forgiving.

  • Added a (rough-placeholder) list showing all obstructions of the selected part. Found under the "Part" dropdown when a part is selected.

  • Disabled obstructions by turret ring thickness until this is visualized properly.

  • Readded red tiger paint job.

Optimization

  • Sped up detection of which part is under the cursor. Up to x2 faster on complex vehicles.

  • Significantly sped up part obstruction checks. Up to x2 faster on complex vehicles, with a noticeable FPS increase during part moves or edits.

  • The physics system is now fully disabled in the vehicle editor.

  • Almost doubled CPU drawing speed of graphics overlays. Used to draw things like points and edges in freeform.

1 / 1 · 100%

Work now begins on finishing the new damage model and letting you see some combat once again.

  • Hamish
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