0.2.7 - Track Tension Tweaks (Geometrics Alpha)
Hi all,
Just some fixes and tweaks for Wednesday's patch before I start work on reintroducing combat.
This update is for the 0.2 alpha branch, so you'll need to opt-in to play it:
Fixes
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Fixed a crash when setting the length of the generated hull to a negative value.
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Fixed rapid oscillating of track belts at speeds. More noticeable on low physics quality settings.
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Belt segments will now never sag into the two wheels supporting them.
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Belt segment pins now align better.
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Belt physics sag amount now perfectly matches the sag shown in the vehicle editor.
Changes
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Belt physics now feels much heavier and jiggles less.
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Belt wrapping now determines segment angle using multiple samples, instead of just one. Particularly noticeable with low tension on small wheels like rollers.
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Increased the amount of belt sag below the sprocket and idler wheels.
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Smoothed track belts on either ends of the roadwheels.
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Doubled maximum track belt tension.
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Track belt sag and physics is now fully disabled when tension is set to 100%.
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Removed the ability for the belt to sag over the tops of wheels if possible. I'll be reintroducing this later on with a better approach.
Not fully satisfied with the belt physics so I'll be returning to it after 0.2 is stable.
- Hamish
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