Избранное

Найти игру

Меню

0.2.7 - Track Tension Tweaks (Geometrics Alpha)

Hi all,

Just some fixes and tweaks for Wednesday's patch before I start work on reintroducing combat.

This update is for the 0.2 alpha branch, so you'll need to opt-in to play it:

1 / 1 · 100%

Fixes

  • Fixed a crash when setting the length of the generated hull to a negative value.

  • Fixed rapid oscillating of track belts at speeds. More noticeable on low physics quality settings.

  • Belt segments will now never sag into the two wheels supporting them.

  • Belt segment pins now align better.

  • Belt physics sag amount now perfectly matches the sag shown in the vehicle editor.

Changes

  • Belt physics now feels much heavier and jiggles less.

  • Belt wrapping now determines segment angle using multiple samples, instead of just one. Particularly noticeable with low tension on small wheels like rollers.

  • Increased the amount of belt sag below the sprocket and idler wheels.

  • Smoothed track belts on either ends of the roadwheels.

  • Doubled maximum track belt tension.

  • Track belt sag and physics is now fully disabled when tension is set to 100%.

  • Removed the ability for the belt to sag over the tops of wheels if possible. I'll be reintroducing this later on with a better approach.

Not fully satisfied with the belt physics so I'll be returning to it after 0.2 is stable.

  • Hamish
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения