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Build Update #055: V1035 Hotfix #1

Last Thursday we officially released GROUND BRANCH V1035 (if you missed it, see the release notes here) and today we are pushing a hotfix to address some of the more immediate issues we were able to fix already.

Patch notes

General bug fixes

  • Fixed dedicated servers not advertising mod lists properly

  • Possible fix for NVIDIA Ansel crash

  • Stopped aborting the game when finding unknown gameplay tags and started logging them instead

  • Adjustment to character movement action which may in some cases allow laptop interactions more easily (laptops that cannot be interacted with remains a work in progress)

Maps

  • Power Station: Reset the north offset so that north in-game is aligned with north on the map

  • Compound: Removed debug level accidentally included in-game; loading times should be significantly decreased

Inventory

  • Fixed bug with "Apply to Attachments" checkbox (in the item customization screen), where enabling the box for a belt would also impact the headgear and platform, and so on

  • Fixed risers and offset not allowing attachment of things that aren’t sights; you can once again mount lights and lasers on risers and offset rails, for instance

  • Updated AOR-1, Flecktarn and Tan skins to add FDE as a possible substitute

  • Fixed reticle brightness not working for the Kobra EKP-8 sights

  • Updated rate of fire for AS Val family to 900 rounds/min, and for VSS Vintorez family to 800 rounds/min

Audio

  • Fixed various enemy voice lines not being spatialized — they should no longer sound like they are right next to the player

Other

  • Quick Create mod widget now adds build number tag to Workshop metadata (e.g. "V1035") and mod metadata for asset/modkit mods now includes a build number (set and saved during mod upload) — so, in the future, mods can be more easily filtered based on build number used to create the mod

  • Added checkbox to in-game mod browser to view only current game version mods (e.g. V1035), and slightly changed mod search logic

  • Fixed Target App screen being visible on top of smoke in various Training areas

Have a good week, everyone!

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