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Build Update #066: V1.0 Hotfix 2

Hey, everyone. We got another hotfix for ya — keep the feedback and reports coming!

✅ Some players have reported improved performance (particularly with PiP scopes) by verifying their game files. If you're unsure how to do that, follow these instructions.

Patch notes

  • Hooked up new volume control setting (Settings › Audio) — the Dialogue slider allows controlling the volume for radio calls from NPCs such as Hawk and Forge.

  • Increased size of target zone for door handle breaching (more generous area for shooting it out).

  • Updated soft armor (Body Armor and combos) to allow penetration by rifle rounds on first strike.

  • Following our temporary workaround last patch, light and laser attachments now remain ON when you swap to another item in your inventory. They can still be turned off afterwards.

  • Fixed reticle on the Docter II red dot sight sitting too high in the glass (just about touching the top of the enclosure).

  • AI can now hear each other's gunfire. AI will alert when other AI open fire now and they can be notified of the player's presence via proximity to each other.

  • Fixed Turn Rate for AI being overridden at the behavior tree level, preventing the settings per difficulty from being used.

  • Updated navmesh on Arena map stairs to help with AI getting stuck.

  • Cleaned up navmesh near the cave and streams on Creek.

  • Hospital rooms that were not playing the correct tails for gunshots have been updated.

  • Removed bomb from Rig (Defuse mode) that could not be reached for defusal.

  • Fixed Team Elimination counting teamkills towards overall score.

  • Updated how the server web banner renders the banner image.

  • First pass on the VOIP crash when using in-game voice in online matches.

  • Fixed numerous Kythera AI-related crashes in this build.

💡 We're already working on a new hotfix that will include tweaks to AI behaviors and settings to offer a more rounded experience for our 4 main difficulties.

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