Build Update #068: V1.0 Hotfix 3
Here’s another little hotfix to continue our pass on performance and general bug-fixing:
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Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience.
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Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting.
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Further optimizations for map Outpost.
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Set default value for PIP Scope Resolution Scale (Settings › Video › Advanced › Textures) to 0.5.
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Fixed Docter II and RMR sights not aligning properly on MK3 pistol.
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Adjusted character mesh LOD levels to improve performance.
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Tweaked differences between low, medium, and high shadow quality to improve performance at lower settings.
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Disabled volumetric fog in all levels — this will return as a dedicated setting.
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Fixed blocking volume in Compound‘s main house 1st floor kitchen preventing AI from behaving as expected.
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Retooled the VOIP component for GROUND BRANCH’s in-game voice system.
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Removed helicopter from City.
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Various minor performance-related changes.
We hope to have more updates for you soon!
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