Build Update #065: V1.0 Hotfix 1
We just released a hotfix patch to address some of the more urgent issues in the launch build.
Patch notes
General
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We've severely reduced the game's installed disk size from nearly 100 GB to 39.4 GB. Packaging settings were changed and some texture work was done to trim it down.
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Temporarily removed the launch prompt where DX12 could be selected.*️⃣ This was done because DX12 mode was causing the game to crash.
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Implemented new controller (gamepad) configuration.
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Fixed crash related to Kythera AI plugin.
💡 The texture work may improve performance on some systems.
*️⃣ DX12 can still be used by right-clicking GROUND BRANCH > Properties… and adding the argument below to the text input box under "Launch Options":
-dx12
Please use DX12 at your own discretion as it can cause the game to crash.
Gameplay
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Reduced maximum weapon sway by around 30%.
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Fixed issue where lights and lasers could not be turned off if left on before switching items. (Lights and lasers will be turned off automatically during item switching.)
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Tweaked damage values for all body parts to generally make shots to non-vital body parts and extremities less lethal (closer to extremity = less damage).
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Fixed being unable to turn/look right when prone and unarmed.
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Fixed buttons to adjust target distance in shooting ranges (The Farm and Ready Room) staying active if the player holds the button and backs away.
AI
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Various adjustments to AI accuracy and reaction times.
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Tweaked aiming bone for AI to more reliably hit the torso area, making body armor more likely to be effective.
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Reworked how Hostage AI view dead bodies to reduce the chances of them getting stuck when navigating.
Maps and game modes
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Fixed missing floor collision on Outpost.
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Added missing breaching sockets to doors on Outpost.
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Added generator (and hooked up lights and screens on the map to it) on Outpost.
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Fixed breaker switch for the 747 aircraft on Airbase to also turn off the fuselage lights.
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Removed faulty Defuse (Plane Only) game mode from Airbase.
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Added missing blocking volumes on Hospital.
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Added new breaker switch for lights on Hospital.
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Fixed out-of-bounds insertion point on City (Defuse game mode).
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Rotated bomb that could not be defused on City (Defuse).
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Fixed missing collision and adjusted door meshlinks for navigation on Border.
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Fixed issue with rounds not being properly recorded in PvE quick missions.
Visuals
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Replaced texture for hanging US flag in Ready Room / The Farm's HQ with an accurate version.
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First pass on cutscene clean up for Outpost: should now clear up bodies remaining on helipad and appropriately hide the Armor UI if enabled.
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Fixed skin weighting issues for the captain and other civilian clothing to reduce character clipping.
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Fixed arm clipping in Combat Shirt (males).
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Fixed handle rotating into the light boxes of Border.
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Fixed VFX trash particles blowing up on Border and Airbase.
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Improved draw distance for decals.
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Fixed Docter II red dot sight being offset and appearing to float above accessory rails.
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Fixed wrong ammo mesh in Wz.88 assault rifle magazine.
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F88A2 assault rifle now uses the correct reload animations.
Audio
- Fixed sounds passing through walls on Hospital and Border.
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