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Build Update #065: V1.0 Hotfix 1

We just released a hotfix patch to address some of the more urgent issues in the launch build.

Patch notes

General

  • We've severely reduced the game's installed disk size from nearly 100 GB to 39.4 GB. Packaging settings were changed and some texture work was done to trim it down.

  • Temporarily removed the launch prompt where DX12 could be selected.*️⃣ This was done because DX12 mode was causing the game to crash.

  • Implemented new controller (gamepad) configuration.

  • Fixed crash related to Kythera AI plugin.

💡 The texture work may improve performance on some systems.

*️⃣ DX12 can still be used by right-clicking GROUND BRANCH > Properties… and adding the argument below to the text input box under "Launch Options":

-dx12

Please use DX12 at your own discretion as it can cause the game to crash.

Gameplay

  • Reduced maximum weapon sway by around 30%.

  • Fixed issue where lights and lasers could not be turned off if left on before switching items. (Lights and lasers will be turned off automatically during item switching.)

  • Tweaked damage values for all body parts to generally make shots to non-vital body parts and extremities less lethal (closer to extremity = less damage).

  • Fixed being unable to turn/look right when prone and unarmed.

  • Fixed buttons to adjust target distance in shooting ranges (The Farm and Ready Room) staying active if the player holds the button and backs away.

AI

  • Various adjustments to AI accuracy and reaction times.

  • Tweaked aiming bone for AI to more reliably hit the torso area, making body armor more likely to be effective.

  • Reworked how Hostage AI view dead bodies to reduce the chances of them getting stuck when navigating.

Maps and game modes

  • Fixed missing floor collision on Outpost.

  • Added missing breaching sockets to doors on Outpost.

  • Added generator (and hooked up lights and screens on the map to it) on Outpost.

  • Fixed breaker switch for the 747 aircraft on Airbase to also turn off the fuselage lights.

  • Removed faulty Defuse (Plane Only) game mode from Airbase.

  • Added missing blocking volumes on Hospital.

  • Added new breaker switch for lights on Hospital.

  • Fixed out-of-bounds insertion point on City (Defuse game mode).

  • Rotated bomb that could not be defused on City (Defuse).

  • Fixed missing collision and adjusted door meshlinks for navigation on Border.

  • Fixed issue with rounds not being properly recorded in PvE quick missions.

Visuals

  • Replaced texture for hanging US flag in Ready Room / The Farm's HQ with an accurate version.

  • First pass on cutscene clean up for Outpost: should now clear up bodies remaining on helipad and appropriately hide the Armor UI if enabled.

  • Fixed skin weighting issues for the captain and other civilian clothing to reduce character clipping.

  • Fixed arm clipping in Combat Shirt (males).

  • Fixed handle rotating into the light boxes of Border.

  • Fixed VFX trash particles blowing up on Border and Airbase.

  • Improved draw distance for decals.

  • Fixed Docter II red dot sight being offset and appearing to float above accessory rails.

  • Fixed wrong ammo mesh in Wz.88 assault rifle magazine.

  • F88A2 assault rifle now uses the correct reload animations.

Audio

  • Fixed sounds passing through walls on Hospital and Border.
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