Voor de Kroon Update - March 3rd 2026
Changelog
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Add ability to open default factions in faction editor
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Add ability to open default units in unit editor
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Add setting for AI elite units threshold to campaign editor: after this amount of turns AI will start using elite units
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Add warning bell sounds to castle scene church models on siege start
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Add unit bodies with early 14th century armor (Light and Heavy)
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Add unit body with coat of plates armor
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Add armor bonus damage stat to the goededag
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Add better weighting and selection to unit bodies for custom units
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Change DLC load order to prioritize historical content
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Fix mercenary units also getting mixed faction heraldry
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Fix default skirmishers secondary weapons to be more in line with the rest of the game
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Fix small missing logic on new weapons
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Fix possible crash related to testing castles
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Fix faction heraldry on settlements in custom campaign
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