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Small Update / Roadmap remainder of Summer - August 6th 2026

Hello everyone,

Small update focusing on the new campaign with balancing changes. It also contains a couple of small additions.

I also want to present the updated roadmap for the remainder of the summer:

1 / 1 · 100%

*The roadmap is not in order of appearance but provides a general outline of what you can expect in the coming 2 months. *

Thank you all for the continued support!

https://discord.com/invite/MQXFbqpWpW

Changelog

  • Add portraits to the muster screen

  • Add the ability to rename anyone on the unit roster

  • Add kill tracking at individual unit level

  • Add rebellion logic: A settlement under 30 public order has a chance to split off into a separate hostile faction

  • Add rebellion chance % line to public order tooltip

  • Add another button to the unit count display on the unit detail screen that opens the muster screen

  • Add new vassal logic: Vassals can travel freely

  • Add several new cheats

  • Add missing building descriptions

  • Add small chance backline sector also gets bigger garrison on campaign start

  • Improve several random calculations to prevent clashes in larger campaigns

  • Various campaign tweaks and balance changes

  • Tweak battle and morale behavior of militia cavalry

  • Tweak assorted muster loadout

  • Only deal knockdown damage with cavalry that has infantry damage bonus applied

  • Raise the cavalry flee threshold to 20%: Cavalry units now flee when below 20% strength instead of 10% to offset smaller unit sizes and prevent a fight-to-the-death feeling, also prevents 5 remaining units rampaging an entire infantry unit

  • Change all cheats to medieval references

  • Fix storm ram path painting in the castle creator

  • Fix the officer-killed notification for dagger kills

  • Fix the difference between income calculations and the displayed income value

  • Fix cursor color during winter

  • Fix cavalry counter-charging

  • Fix units that cannot block arrows playing the shield-up animation

  • Fix UI on screens with square aspect ratios

  • Fix empty settlements counting toward the frontline public order penalty

  • Fix AI vassal logic

  • Fix switching between attacking sectors on the siege relief widget

  • Fix historical officers acquiring settlement heraldry when becoming vassals if they carry the faction heraldry. e.g. the Dauphin of France

  • Fix the interaction prompt remaining on screen when mounting or dismounting

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