Small Update - August 1st 2026
Hello Everyone,
Small update again with iterative fixes and additions. Also the first set of balance changes to the new campaign attempting to decrease the snowball of larger factions while keeping it playable for smaller factions.
Fixes and balance changes will continue while I start working on the next bigger additions: Cannons and new campaign mechanics.
Thank you for all the support! Love the reception of the new campaign
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/MQXFbqpWpW
Changelog
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Add tactical pause button to RTS UI
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Add new dagger kill system: Earn a stored dagger kill by perfect blocking. Spend it on a wounded, fleeing or disorganized heavy armor unit
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Add ability to import HYW campaign into the campaign editor
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Add dagger model selection to the faction editor
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Add logic to determine whether a heraldry field should be applied to irregularly shaped banners (e.g. show repeating fleur de lis on long banner, not vassal bar)
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Add great bascinet with orle
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Add missing mountains thumbnail
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Tweak tax curve
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Lower monthly cost of preplaced officers and the faction leader
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Increase cost of mid-14th-century elite units
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Shuffle officers into random spot in formation
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Fix dagger executions
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Fix great bascinet model issues
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Fix incorrect dagger attachment for some dagger executions
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Fix issues with hold-the-line mode orders: Infantry units would still get dragged into fighting late battle
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Fix being invited to a tournament in your own settlement
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Fix outline on jousting UI shields
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Fix RTS mode double-click response time
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Fix range indicator on ranged units in RTS mode
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Fix data on opened default factions in the faction editor
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Fix incorrect bump damage multiplier on cavalry
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Fix crash related to AI logic
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Fix crash related to campaign logic
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