Voor de Kroon Update - March 13th 2026
Note: This update added a new menu option for the stance combat indicator; if you previously disabled the battle UI, make sure to also disable this option to hide it again
Changelog
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Add specific lord charging logic for siege battles if player is militia commander
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Add logic: if starting battle in campaign with militia commander and a lord is present in the garrison, the lord will take command before the battle preventing command block.
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Add seperate gameplay option for single combat indicator (Was previously including in the 'battle UI' setting)
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Add siege ram, siege ladder, siege mantlets, and siege tower style to faction editor
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Add allowed sword parts to faction editor that will be used for random officer sword generation
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Alter campaign editor camera speed based on height
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Slightly increase allowed texture VRAM budget on epic texture settings
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Fix siege archer range
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Fix spawning logic for special formations
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Fix portcullis attack logic for AI units
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Fix siege gate defender collision
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Fix bug causing lords not responding to the player during the battle tutorial because the player is not registered as lord
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Fix helmet visors during tournaments
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Fix roof fires not despawning when created by campaign map castles
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Fix faction editor heraldry not working with global heraldry enabled
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Fix border interaction in campaign editor: Only make it clickable when editing settlements or props
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Fix possible crash related to factions without land
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Fix crash related to player indexing
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Fix crash related to player movement reset
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