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Voor de Kroon Update - April 14th 2026

Hello everyone!

Another smaller incremental update while I am working on bigger features.

I expect a bigger update to be finished soon, hopefully next week.

Thank you for the continued support!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/MQXFbqpWpW

Changelog

  • Add logic to sync random quick battle and tournament dates to faction and unit choices; will use latest relevant era

  • Add multiple trebuchet projectile types and ability to switch between them during battle: Default bindings - F9 on keyboard, LB + R3 on a controller

  • Add falchion blade to sword editor

  • Add 3 morgan bible falchion cleaver weapons

  • Add nasal cerveliere variant

  • Add single color round shield variant

  • Add fluted nasal and helmet variant

  • Add performance warning to officer loadout units

  • Add tooltips to campaign difficulty settings with information about their effects

  • Add tooltips to new campaign unit and equipment settings

  • Accessibility: add screen shake setting to option menu

  • Improve game log entries related to campaign sieges

  • Improve order of helmet entries

  • Fix helmet and shoulder custom unit override behavior

  • Fix tooltip source for signal instruments

  • Fix crash related to engine bloat

  • Fix various small campaign gameplay errors

  • Fix neck and head bone locking based on equipment for unit helmets and shoulder equipment

  • Fix controller input on sword editor

  • Fix oathbreaker diplomacy line appearing when player has not broken any oaths

  • Fix diplomacy reputation calculation

  • Fix single combat weapon animations

  • Fix shield issues during single combat

  • Fix double holster spawning in some cases

  • Fix several rare crashes

  • Dark Fantasy Pack: Fix dragon rider player spawning logic

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