Новости Annihilate The Spance
Объявления разработчиков, обновления и обсуждения.
August 2026 Development Update - Side Campaigns
Hello everyone, Luke here. Unstable Branch A remind that regular unstable updates are pushed to the Unstable branch. ATS > Properties > Versions > Unstable** If you want to learn more about unstable updates, come joi…
Читать и обсудить →Unstable [2714] - Better Movement, Better Missiles, Better Bang
Hey, Luke here. Got an update regarding the unstable branch. Which you can access via: Right Click ATS > Properties > Versions > Unstable What's up? Over the last two months we've been working on a heavy overhaul of …
Читать и обсудить →Tester/Unstable version rename and re-opt and experiment ship movement changes.
Hey people, Luke here. We're messing with some new **movement system changes** over on the new **Unstable** branch that are really **experimental**. But fix some very long-standing issues with how some of our ships appr…
Читать и обсудить →Patch [2641] - Comms bug fix, HUD alerts last longer, and mission tweak
Fixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough. HUD Alerts (top right) now persist for dou…
Читать и обсудить →Hotpatch [2639]
Fixed a stupid mistake on my part, breaking the in-mission achievement display.…
Читать и обсудить →Patch [2638] - Achievement Difficulty Labels
Kreydell Rock , significantly reduced the amount of time the threat waits before attacking you. Adjusted the wording of some achievements for clarity. Added a difficulty label to Hard and Brutal achievements. Adjusted ma…
Читать и обсудить →Patch [2637] - Crash Resistance, System Optimisations, new Main Menu
Luke here, I'm pushing out a general optimization and crash resolution patch for ATS. We are still working to increase ATS's "heavy-load crash resistance". Casual campaign gameplay should (I hope) no longer crash. Or a…
Читать и обсудить →ATS v0.91 Released - Revamped campaign missions, modding, and many other things.
Hey people, Luke here. Welcome to 0.91 A vast update. Achievements: A whole set of interesting, challenging, and sometimes just odd challenges. Modding, making your own ships, weapons, factions, putting them in your …
Читать и обсудить →2026 and the final stretch of the road to the 0.91 Update.
Hey people, Luke here. Update 0.91 to the Live (default) Branch is coming. A real update to live. we have been aiming for the 14th, but we are lagging a bit behind (map reworks still being refined) so may need another …
Читать и обсудить →New stable updating coming soon, and 21+ new Achievements!
Hey People! Luke here. I know it's been almost a year, but an actual update to the stable version of the game is coming!!! (ironic because tester version is more stable, though level balance is direly needed so the base…
Читать и обсудить →Tester build [2340] released - 0.91 Modding, Fixes and Awesome Stuff
Hey people, Luke here. A reminder that you can play the latest \ build of ATS by: right-click on ATS > properties > Betas > Beta Participation > None > tester - unstable ( Reminder that campaign balance is a mess due t…
Читать и обсудить →Many updates, crash resolution progress, hows the next campaign?
Hey people, Luke here. Been a while, let me catch you up on some things you might have missed over on the \ branch. (Campaign progress at the end.)** = = = A reminder that the \ beta branch is available and regularly…
Читать и обсудить →0.91 build 20250320 available for .
Hello everyone, Luke here. = = = You can join the Tester beta via: Steam > Right click ATS > Properties > Betas > none > tester - unstable** Bare in mind can contain SPOILERS, CRASHES, and other nonsense going on. = = …
Читать и обсудить →Patch 2205 - Kreydell 14 difficulty fix
Kreydell mission 14 : Corrected an AI related issue causing the mission to be harder than intended. Also toned down some other things at the same time. Let us know how that feels.…
Читать и обсудить →UPDATE: All those skipped moments, like... dust, in, Spance.
Hey, Luke here. Yes, the update name is a Blade Runner reference. Since the game is out, is reasonably stable, and people quite like it (92% review score!) We've finally had some time to relax, and deal with a large nu…
Читать и обсудить →What we're working on / things to come
Hello everyone, Brendan/Owlfeathers here. While we don't have a full roadmap laid out, here's a little update on what we're currently working on and what additions and improvements you can expect in the near future. Ap…
Читать и обсудить →Memory Leak Crash on some systems, and how to avoid it for now.
Hello everyone, Luke here. There's a memory leak in our rendering systems when clearing the play field and it's proving very difficult to hunt down. Over time it will use up ATS's Memory reserve and crash ATS. Some sys…
Читать и обсудить →Fight Me More, Fight Me Less, But Do Fight Me
Hey, Luke here with our first post release update. Did you know the build number is just the time I make the build? ...Yes I will get some sleep now... Build `ATS_win_2025_01_20_0402_ACTUAL` patch `2169` Fixes Tried m…
Читать и обсудить →Annihilate The Spance is released, take a moment with my reflections.
Hello everyone, Luke here. Four years, three guys, and a tiny budget. Welcome to the Spance. I'm Luke, and along with Brendan, and Aleks we've been piecing this game together for what has felt like eternity. I don't re…
Читать и обсудить →20 Days to Release
Nearly time to get a nice big influx of new people. For those of you who are watching us and waiting for release, nearly there. At least you've had our old demo for over a year now to satiate your appetite. As a reminde…
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