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Меню

Updates 0.6.1.16–0.6.1.20

Gameplay & Balance

  • Updated camp building destruction rules. Hammers are more effective against buildings; destroyed camp buildings will be rebuilt while their lair remains intact.

  • Doubled the range of the Leyline Guiding Lamp and adjusted its building materials. Dismantling now returns all recipe materials with their star quality preserved.

  • Adjusted how the Heal effect is interrupted. Attacks from other players and attacks that deal no damage no longer interrupt it.

  • Increased seed yields from farming, gathering wild plants, and eating fruit, helping prevent seed supplies from dwindling with each harvest.

Camps & Companions

  • Fixed companions ignoring available work, wandering after farm work was interrupted, or getting stuck on certain terrain.

  • Fixed companion commands becoming unavailable after loading a save, along with equipment transfer errors and items being lost when changing gear.

  • Improved companion inventory controls: eating, using items, and equipping gear now correctly apply to the companion. Their items can also be managed while they rest or work at camp.

  • After taking the relevant medicines, companions can keep improving their woodcutting and mining skills through work, even at the maximum profession level, increasing camp production efficiency.

  • Added scrolling to the bed assignment list to make selecting from many companions easier.

Farming & Facilities

  • Aligned hoeing and shoveling areas, and corrected nearby-water supply, flooding, and grass removal checks for farmland.

  • Compost Pits can now use materials from nearby chests. Fixed materials being consumed without adding compost and valid deposits being rejected near the pit's edge.

  • Fixed pots remaining visible in the Bamboo Water Purifier after removal and related interaction issues. Adjusted filter capacity and consumption.

  • Fixed missing gathering drops and incorrect yields when destroying stacks of items.

World & Multiplayer

  • Fixed Zhaozhen's camp missing from some saves and creatures failing to respawn promptly when returning to a lair after their respawn timer had elapsed.

  • Added safeguards against abnormal terrain changes from explosions and repaired extreme pits in some older saves.

  • Fixed buildings and chests falling unexpectedly, Lunawell toads being unable to rotate, and difficulty and friendly fire settings not applying correctly to new worlds on dedicated servers.

  • Fixed several connection failures, unresponsive text fields in pop-up windows, and multiplayer interaction sync issues.

Controls & Experience

  • Improved rapid combo chaining with short-handled weapons and added automatic recovery for some stuck attack states.

  • Fixed UI, camera, and control states failing to return to normal after dying while building, moving structures, or performing similar actions.

  • Fixed accidentally eating or using items when picking them up with a controller, and incorrect marker directions across maps.

  • Added a flash when a screenshot is saved successfully. Hold F12 to open the screenshot folder.

  • Improved map loading and overall smoothness. Graphics quality now defaults to a suitable level for your hardware on first launch. Also fixed several achievement triggers and building health issues in saves.

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