Version 0.18.11
Welcome back toasters!
Additions
New Map
New sentry and building updates
New melee weapon
Gore Overhaul
Dynamic armor screen displays
Game mutators
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Game modes that use classes instead of weapons will now show how many classes are active on the game.
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Added new music tracks.
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Added UPF sentry.
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Gore system overhaul.
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Added insta-gib game mode.
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Added new map Floor is lava.
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Added Civilian sedan as a driveable vehicle (Can only be spawned in builder mode).
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Added Crowbar melee weapon.
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Added new structures for builder mode.
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Player selected profiles will now update the character armor displays if these support it.
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Added a UI element that shows the health of buildings.
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Added a placement ghost for buildings.
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Added the ability to enable mutators on the game (These can be toggled before a server is made or after by using the remote admin menu).
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Score assist can now be disabled by using the mutators menu.
Changes
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UI Updates
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Changed survivor character colors for corruption to prevent confusion with corrupted players.
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Tweaks to ragdoll physics.
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Tweaked some weapons to allow for gore interactions.
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Rocket projectiles changed to be server sided only.
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Slight player count balance pass on corruption.
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Scroll wheel can now change photo mode camera speed.
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Tweaked first person movement animation speed.
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Sentries are now team colored.
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Loadout editor will now show weapon multiplication values.
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Added visual flair to debuff icons.
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Building and healing buildings with the wrench now consumes scrap.
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Optimization passes to garbage collection.
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Increased TDM wining scores from 50 to 100.
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Fixed visible weapon pads on builder made maps that are not running on arena.
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Disabled M&K aim assist for aiming (It was subtle but now it's gone).
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Kill cam UI will now show player selected profile emblem.
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Updated how ghost information is shown on speedrun levels
Bug Fixes
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Fixed bug that allowed players to increase weapon damage by spamming quick melee while shooting.
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Fixed bug that allowed players to modify the shotgun's range to a sniper by spamming quick melee.
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Fixed broken UI elements for TDM game modes.
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Fixed some input issues with weapon quick switch (System should be more reliable and responsive).
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Fixed some input issues with weapon switching (System should be more reliable and responsive)
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Fixed UID Hidder not being synced across the network.
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Fixed issue that allowed players to create sentries and barricades inside their characters.
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Fixed debuff icons being at the wrong side of the screen.
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Fixed Kill hit marker not being red.
Notes
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