Version 0.20.14
Welcome back toasters!
This update aims to fix reported bugs while adding a few goodies
Additions
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Added Prowler Vehicle
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Added Skimmer Vehicle
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Added Stomper vehicle (Previously known as the AIV)
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Added FFA Vehicles game mode
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Added Vehicle TDM game mode
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Added time duration to TDM game modes
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Added Vehicle pads as builder objects
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Melee weapons can now block and push players
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Added Ravine map
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Added Outlaw community made skin
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Added unmarked leg material for rookie legs
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MP bots will now properly work on medieval game modes
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Added coyote time mechanic
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Added ability to select UI overlays on the hud customization menu
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Added ability to preview executions on the execution customization menu
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Added confirmation menu for deleting character presets
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Added confirmation menu for renaming character presets
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Added toxic shield module
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Added Heal mutation primary weapon
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Added zombie matriarch class for corruption
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Added civilian semi as builder mode decoration prop
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Added civilian semi as builder mode destroyable object
Changes
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Parkour game modes will now organize global and friend times separately
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Battlefield map has been added back to the voting console and received an overhaul
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Vehicles can now take impact damage from smashing into walls
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Increased FFA related modes respawn timers to 10 seconds
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Builder maps will now show a confirmation window before they get deleted
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Added more health pickups to floor is lava
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Major QOL update to customization UI
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Water volumes will now fully disable submerged vehicles
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Spectating players will now account for vehicle sizes
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Added melee weapon pads to shooting range
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Shooting range target will now longer look at player (This allows for execution previews)
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Game will now force the player to auto equip a weapon from a pad if their loadout is empty
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Builder mode will disable the UI if the map is on a loading state (This is to prevent users from accidentally breaking the process accidentally)
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Weapon projectiles now have lights
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Kill binding now removes one point
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Builder map screenshots should be more accurate
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Removed chair from medieval modes due to melee system overhaul
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Optimization pass to character armor loading
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Enabled camera collisions for ragdolls and spectating cameras
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Several audio mastering tweaks
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Double jump now scales it's force based on player vertical momentum
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Game will now reset builder mode objects on round end (Good for single player speedrun levels with scripting)
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Shield material will now have a visual deformation effect
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Added a warning text for bot amount selection sliders
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Cheese no longer affects vehicles
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Major tweaks to TP melee animation systems
Bug fixes
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Major UI bug fixes
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Fixed emblem selection not updating character emblems
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Fixed voices and emblems not updating when changing character presets
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Fixed shooting range not overriding the player character to a pirate
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Fixed exploit that allowed players to quick spam melee attacks by using quick melee in combination with shooting a weapon
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Fixed jump pack selection not working
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Fixed splash damage weapons having faulty damage calculation values
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Fixed vehicles not having collisions with other player driven vehicles
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Fixed character step particles and sounds not originating from their feet
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Fixed issue were game would not reset AI states after switching maps
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Fixed bug with game where it would kick the host if such paused the game while being in photo mode or some menus
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Fixed bug that allowed player ragdolls to have no gravity (This was caused by the pool system not properly resetting gravity values on recycle)
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Fixed soft kill barriers resetting the timer if the player was inside two of them
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Slight bug fixes to parkour speedrun systems
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Fixed bug where spamming tactical sprint while the respawn function was active would break the player character's spine and weapon usage
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Fixed issue where soft kill barrier locations would not be synced on clients
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Fixed collision issues from weapons that are dropped by AI characters
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Fixed mega cone launcher having wrong crosshair
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Fixed AT sniper not causing double damage on head shots for shielded enemies
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Fixed input issues for loadout and class selection during round start
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Fixed crosshair team identification colors not being the same as weapons
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Fixed key rebinds not working
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Major bug fixes to AI behaviors (Sentries and SP enemies)
Notes
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AI MP bots may have slight rotation issues
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Game may have issues showing hats 2 and 3
Our patrons
Evey single ounce of support helps this project move forwards.
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