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Version 0.20.14

Welcome back toasters!

This update aims to fix reported bugs while adding a few goodies

1 / 1 · 100%
1 / 1 · 100%

Additions

  • Added Prowler Vehicle

  • Added Skimmer Vehicle

  • Added Stomper vehicle (Previously known as the AIV)

  • Added FFA Vehicles game mode

  • Added Vehicle TDM game mode

  • Added time duration to TDM game modes

  • Added Vehicle pads as builder objects

  • Melee weapons can now block and push players

  • Added Ravine map

  • Added Outlaw community made skin

  • Added unmarked leg material for rookie legs

  • MP bots will now properly work on medieval game modes

  • Added coyote time mechanic

  • Added ability to select UI overlays on the hud customization menu

  • Added ability to preview executions on the execution customization menu

  • Added confirmation menu for deleting character presets

  • Added confirmation menu for renaming character presets

  • Added toxic shield module

  • Added Heal mutation primary weapon

  • Added zombie matriarch class for corruption

  • Added civilian semi as builder mode decoration prop

  • Added civilian semi as builder mode destroyable object

Changes

  • Parkour game modes will now organize global and friend times separately

  • Battlefield map has been added back to the voting console and received an overhaul

  • Vehicles can now take impact damage from smashing into walls

  • Increased FFA related modes respawn timers to 10 seconds

  • Builder maps will now show a confirmation window before they get deleted

  • Added more health pickups to floor is lava

  • Major QOL update to customization UI

  • Water volumes will now fully disable submerged vehicles

  • Spectating players will now account for vehicle sizes

  • Added melee weapon pads to shooting range

  • Shooting range target will now longer look at player (This allows for execution previews)

  • Game will now force the player to auto equip a weapon from a pad if their loadout is empty

  • Builder mode will disable the UI if the map is on a loading state (This is to prevent users from accidentally breaking the process accidentally)

  • Weapon projectiles now have lights

  • Kill binding now removes one point

  • Builder map screenshots should be more accurate

  • Removed chair from medieval modes due to melee system overhaul

  • Optimization pass to character armor loading

  • Enabled camera collisions for ragdolls and spectating cameras

  • Several audio mastering tweaks

  • Double jump now scales it's force based on player vertical momentum

  • Game will now reset builder mode objects on round end (Good for single player speedrun levels with scripting)

  • Shield material will now have a visual deformation effect

  • Added a warning text for bot amount selection sliders

  • Cheese no longer affects vehicles

  • Major tweaks to TP melee animation systems

Bug fixes

  • Major UI bug fixes

  • Fixed emblem selection not updating character emblems

  • Fixed voices and emblems not updating when changing character presets

  • Fixed shooting range not overriding the player character to a pirate

  • Fixed exploit that allowed players to quick spam melee attacks by using quick melee in combination with shooting a weapon

  • Fixed jump pack selection not working

  • Fixed splash damage weapons having faulty damage calculation values

  • Fixed vehicles not having collisions with other player driven vehicles

  • Fixed character step particles and sounds not originating from their feet

  • Fixed issue were game would not reset AI states after switching maps

  • Fixed bug with game where it would kick the host if such paused the game while being in photo mode or some menus

  • Fixed bug that allowed player ragdolls to have no gravity (This was caused by the pool system not properly resetting gravity values on recycle)

  • Fixed soft kill barriers resetting the timer if the player was inside two of them

  • Slight bug fixes to parkour speedrun systems

  • Fixed bug where spamming tactical sprint while the respawn function was active would break the player character's spine and weapon usage

  • Fixed issue where soft kill barrier locations would not be synced on clients

  • Fixed collision issues from weapons that are dropped by AI characters

  • Fixed mega cone launcher having wrong crosshair

  • Fixed AT sniper not causing double damage on head shots for shielded enemies

  • Fixed input issues for loadout and class selection during round start

  • Fixed crosshair team identification colors not being the same as weapons

  • Fixed key rebinds not working

  • Major bug fixes to AI behaviors (Sentries and SP enemies)

Notes

  • AI MP bots may have slight rotation issues

  • Game may have issues showing hats 2 and 3

Our patrons

Evey single ounce of support helps this project move forwards.

https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Join the discord

https://discord.com/invite/tejqXqg894

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