Patch 0.21.19
Additions
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Added secondary action to corruption frigate TOY
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Added heal particles to heal mutation to indicate to players that they can be healed
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Added a button to preview global illumination on builder mode
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Added more physics weapon pickups for builder mode
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Added quick test button for builder mode
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Added a force setting to vehicle pads (Will ignore game rules and force the vehicle to spawn)
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Added Beach party F chest Undersuit (community request)
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Added customization console back to lobby and fishing map (may still suffer from some bugs)
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Added Character Mover object for builder
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SP AI characters will now aim when shooting (This actually increases their accuracy)
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Added Character Destroyer object for builder
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Added character sequence animation object for builder mode
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Added Cinematic Camera object for builder (allows the users to create Cutscenes)
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Added Character Look at builder object
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Added transformation toggles to UID movers on location rotation and scale
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Added new builder map Shallow water
Changes
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Removed reverse damage falloff for snipers (does not apply for DMR)
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Changes to chat system
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Fixed corruption timer resetting if a player respawned causing the game to never end
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Engineers should now be able to obtain scrap from support characters on corruption
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Major collision tweaks to civilian vehicle props
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Fixed builder world shake object lacking the ability to select shake class
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Increased heal mutation heal radius
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Fixed weapon pads showing a "Hidden" text if invisible
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Prowler back cannon changed to hit scan instead of projectile
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Increased skimmer health
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Removed / reduced rocket launcher spread values
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More code improvements to character loading issues
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Loading optimizations to advanced AI spawnner
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Fixed game showing player character meshes during map load and builder mode
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AI characters will no longer hear suppressed weapons
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Fixed bug with advanced AI spawnner making characters not executable
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Removed projectile spread for grenades
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Fixed invalid variables on volume trigger object for builder
Bug Fixes
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Fixed builder bug where pickup weapons could not be deleted
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Fixed respawn bug that would remove player health during single player
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Fixed Heal mutation weapon being fakely active to players
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Fixed health injector pushing players forwards
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Fixed spectator camera not being able to move properly
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Fixed spectators being able to get weapons at gun game
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Tweaked helicopter vehicle prop collisions
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Fixed bug that made players loose speed upon exiting a vehicle
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Fixed prowler sentry cannons not aiming properly
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Fixed issues with buttons not performing logic properly (Replace old buttons in builder map for new ones)
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Fixed advanced AI spawnner not loading customization if class that wasn't related to single player enemies were to be used
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Fixed bug where character spawned from the advanced AI spawnner would make the AI not shoot any weapons
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Fixed Bots not looking at targets when moving
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Fixed battery socket giving infinite batteries if it was under a locked state and had a battery
Notes
- Customization consoles may still have issues related to ping on packet loss
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