Version 0.22.25
Welcome back toasters!
Additions
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Added accessibility option for minimizing view-models
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Added crouch offset to cheese weapon
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Added skimmer as builder mode decoration prop
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Added game mutator to disable voting consoles
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Added ability to filter objects when using the weapon spanner or character spawnner Remote admin menu
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Added ability to grab players as a body shield by pressing the quick melee key behind them
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Added Stingray vehicle
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Added Stingray vehicle vehicle spawnner
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Added a no lives remaining screen for game modes if a player runs out of lives on a game mode (Corruption)
Additions-Builder
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Added Game_AddVar (Variable name) = (Value); to builder command object
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Added Game_RemVar (Variable name) = (Value); to builder command object
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Added Game_ClampVar (Variable name) = (ValueMin),(ValueMax); to builder command object
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Command object command Game_ErrorMSG (String); now supports displaying registered variables
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Command object command Game_PopMSG (String); now supports displaying registered variables
Builder mode command object now supports Greater than > and less than < for if checks Example :
If (Variable name) < (Value); {; (Add command here) };
If (Variable name) > (Value); {; (Add command here) };
Changes
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Tweaked Hazard armor hands to not clip with weapon geometry
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Tactical sprint will now orient the character towards floor angles
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Minor CPU optimizations for animation systems
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QA improvements to Customization buttons
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Texture tweaks to gambling machine icons
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Expanded underhigh soft kill barrier size
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Improvements to quick melee
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juggernaut will now be able to ragdoll players
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juggernaut Axe can now block a small percentage of explosion and bullet damage
Weapon Changes
- Reverted weapon scope glints to be colored again
Bug Fixes
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Fixed customization UI overlapping itself when coloring parts
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Fixed intractable levers and valves playing wrong animations if they only execute one event channel
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Fixed sentry gun not aiming at targets
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Fixed animation error on the sideways chair animation
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Fixed weapon and character spawning from remote menu not working for admins or moderators
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Fixed bug where vehicle weapons would not be automatically selected when a client entered them
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Fixed SM_Builder_Ramp_3 Having wrong origin offsets
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Fixed builder mode not clearing maps when exiting to the menu
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Fixed builder mode selection when clicking an object at front of the screen while using the transform gizmo
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Fixed bug with usable chair that would prevent players from exiting them
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Fixed presentation screen at tower having broken UV’s
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Community Inventory UI Tweaks by Mr-milky-way (made the name also dim when the weapons column was selected.)
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Community Inventory UI Tweaks by Mr-milky-way (Fixed Bug where when exiting the slot machine the money stayed in it effectively being able to gift money to players via gambling.)
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Fixed some TP rotation issues with vehicle passenger seats
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Fixed Havoc scope being slightly deformed
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Fixes how splash damage is calculated for weapons by the server
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Fixed character spectating not working if the player ran out of lives during corruption (Dropship event)
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Fixed client-side players not being able to spectate other characters
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Fixed Dialogue Object not showing characters, except for Raven, AVA and zombies
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