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Игры по онлайну и скины по объёму продаж

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Version 0.22.25

Welcome back toasters!

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Additions

  • Added accessibility option for minimizing view-models

  • Added crouch offset to cheese weapon

  • Added skimmer as builder mode decoration prop

  • Added game mutator to disable voting consoles

  • Added ability to filter objects when using the weapon spanner or character spawnner Remote admin menu

  • Added ability to grab players as a body shield by pressing the quick melee key behind them

  • Added Stingray vehicle

  • Added Stingray vehicle vehicle spawnner

  • Added a no lives remaining screen for game modes if a player runs out of lives on a game mode (Corruption)

Additions-Builder

  • Added Game_AddVar (Variable name) = (Value); to builder command object

  • Added Game_RemVar (Variable name) = (Value); to builder command object

  • Added Game_ClampVar (Variable name) = (ValueMin),(ValueMax); to builder command object

  • Command object command Game_ErrorMSG (String); now supports displaying registered variables

  • Command object command Game_PopMSG (String); now supports displaying registered variables

Builder mode command object now supports Greater than > and less than < for if checks Example :

If (Variable name) < (Value); {; (Add command here) };

If (Variable name) > (Value); {; (Add command here) };

Changes

  • Tweaked Hazard armor hands to not clip with weapon geometry

  • Tactical sprint will now orient the character towards floor angles

  • Minor CPU optimizations for animation systems

  • QA improvements to Customization buttons

  • Texture tweaks to gambling machine icons

  • Expanded underhigh soft kill barrier size

  • Improvements to quick melee

  • juggernaut will now be able to ragdoll players

  • juggernaut Axe can now block a small percentage of explosion and bullet damage

Weapon Changes

  • Reverted weapon scope glints to be colored again

Bug Fixes

  • Fixed customization UI overlapping itself when coloring parts

  • Fixed intractable levers and valves playing wrong animations if they only execute one event channel

  • Fixed sentry gun not aiming at targets

  • Fixed animation error on the sideways chair animation

  • Fixed weapon and character spawning from remote menu not working for admins or moderators

  • Fixed bug where vehicle weapons would not be automatically selected when a client entered them

  • Fixed SM_Builder_Ramp_3 Having wrong origin offsets

  • Fixed builder mode not clearing maps when exiting to the menu

  • Fixed builder mode selection when clicking an object at front of the screen while using the transform gizmo

  • Fixed bug with usable chair that would prevent players from exiting them

  • Fixed presentation screen at tower having broken UV’s

  • Community Inventory UI Tweaks by Mr-milky-way (made the name also dim when the weapons column was selected.)

  • Community Inventory UI Tweaks by Mr-milky-way (Fixed Bug where when exiting the slot machine the money stayed in it effectively being able to gift money to players via gambling.)

  • Fixed some TP rotation issues with vehicle passenger seats

  • Fixed Havoc scope being slightly deformed

  • Fixes how splash damage is calculated for weapons by the server

  • Fixed character spectating not working if the player ran out of lives during corruption (Dropship event)

  • Fixed client-side players not being able to spectate other characters

  • Fixed Dialogue Object not showing characters, except for Raven, AVA and zombies

Our patrons

Evey single ounce of support helps this project move forwards.

https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Join the discord

https://discord.com/invite/tejqXqg894

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