Version 0.23.27
Welcome back toasters!
Additions
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Added Toaster Head Cosmetic
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Added Arial Armor
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Sliding into enemies can now ragdoll them (SP-Only)
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Enemies can now be grabbed as a body shield if they are on a ragdoll state (SP-Only)
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Experimental PS4 and PS5 controller compatibility work by (Mr-milky-way)
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Added ability to throw AI characters with a grenade attached to them (SP-Only)
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Added Shockwave effect for weapons
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Added some new busy animations for characters
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Added New body check animations for NPC SP characters
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Added Red weapon skin for Havoc rifle
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Added Strider Hover Bike Vehicle
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Added Splash screen startup level
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Added UI for loading builder levels
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Added MI_Wood1 material
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Added MI_Wood2 material
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Added MI_floor6 material
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Added footstep sounds for walking on wood surfaces
Additions-Builder
- Added Strider Hoverbike vehicle spawn object
Changes
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Play dead action has been changed to a toggle
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Added body rotations if player characters are in ragdoll mode during a first person perspective
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Updated player placed barricades to be taller
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Tweaks to how body shield throw feature works
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Merchant and fisherman can no longer be ragdolled
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Tons of CPU optimizations to vehicles
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Jailed players are now permanently remembered by the server
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Updated vehicle test level
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Updated player ragdolls to be smoother on players
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Tweaks to async loading UI and Icon baker UI to use a global holder
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Added ability for characters to stand on top of other player characters or vehicles with proper replication settings
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Updated Icon Baker UI
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Updated Tower map lighting and background
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Tweaked player turn in place system to use local coordinates for the legs (Fixes issues of player legs lagging behind on moving platforms
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Added an integer clamp to chips (This is to prevent players from reaching an integer overflow value on chips)
Weapon Changes
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Updated projectile collision radius to be slightly bigger for player hits
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Plasma weapons gain increased damage based on heat percentage
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Plasma weapons now lock themselves after overheating
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Manually venting weapons before they overheat will now cool them faster
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Added some small UI indicators to signal if energy weapons are overheated or manually vented
Bug Fixes
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Fixed jazz fusion song not looping
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Fixed the bug where you could dupe money on max bet by (Mr-milky-way)
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Shored up older fixes and prevented the locking of the machine when you don't have any money by (Mr-milky-way)
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Fixed bug that would teleport player characters if they ragdolled while tactical sprinting was active
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Clients will now wait for a custom map to load before spawning
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Fixed characters being on a fall state after exiting ragdoll mode
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Fixed TDM outlines now showing for drivers of a locally controlled vehicle on clients
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Fixed bug that would break quick melee if the player got ragdolled while holding a hostage
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Fixed weapon tracers having wrong locations for remote players
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Fixed team outlines showing for drivers on local player controlled vehicles
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Fixed bug that would cause player weapons to become huge
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Fixed server bans not working
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Fixed vehicle teams not resetting after drivers or gunners leave it
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Fixed stingray cannon exit point
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Fixed UI identification logic for vehicles and being on vehicle cannons
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Fixed issue with switching weapons while using a melee block causing player arms due to the game trying to load missing animations
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Fixed score board not showing bot kills
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Fixed bug that allowed players to grab or execute other players behind them as long as the camera looked at them
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Fixed bug that allowed players to melee hit characters behind them during third-person (kept the sphere traces for close melee hit)
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Fixed Execution and body-shield code using world rotations for checks instead of forward vectors
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Fixed bug that breaks characters that are being held as a body-shield if they get pushed with a melee weapons
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Fixed bug that allowed players to reset god killer fire delay by just re selecting the same weapon
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Fixed broken ping calculations for players (They still aren't a 100 % accurate and work more as an approximation)
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Fixed geometry hole on hazard armor hips visible when performing a tactical sprint
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Fixed bug that allowed players to bet more chips than what they had on slot machines if their ping was low
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Fixed some issues with UDS volumes not working on insertion
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Fixed bug that allowed hosts third person body to stay stuck in place if they spam the play dead key
Removals
- Temp removal for snow effects on characters, vehicles and weapons due to performance costs
Notes
- Player jump packs may get temporarily stuck on the world if a player dies or switches teams
Our patrons
Evey single ounce of support helps this project move forwards.
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