Version 0.26.29
Dedicated Servers
A guide has been made in order to explain on how dedicated servers need to be configuration in order to work Dedicated Servers are a bit experimental and must be player hosted (There isn't anything official yet) https://steamcommunity.com/sharedfiles/filedetails/?id=3650713049
Additions
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Dedicated server support (Experimental)
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Steam will show a dedicated server tool under the tools section on your steam library
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Added Battle Scarred CAWU Customization overwrite
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Selected Shield modules will now show attached to player armors
Changes
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FFA Cheese will now have the deadly cheese as a primary weapon
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Minor CPU and Bandwidth optimizations
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Updated Sapper character model for corruption
Bug fixes
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Visual Fixes for scanner item for corruption
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Fixed players not equipping weapons upon spawning (caused by very high packet loss)
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Fixed fishing rod preventing players from fishing again after catching one fish
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Fixed interaction text showing permanently after entering a vehicle on a server with high packet loss
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Fixed builder mode character being affected by the kill zone volume while on builder mode
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Fixed Scan beacon still displaying enemies after the owner changes teams
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Fixed builder map remix button not working
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Fixed grass shader issues
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Fixed weapons being visible for clients when they performed a parkour action that’s meant to hide them
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Fixed collision bug with Cold crystal extractor affecting weapon projectiles
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Fixed bug that would cause characters to de-sync if they ragdolled on top of another character
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Fixed crash caused by executing a player before a map gets changed (only fixed for game mode ends)
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Fixed Crash caused by having any sort of AI character active in a map
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Fixes to explosion hit registration caused by mines
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