Patch 0.31.34
Welcome back toasters!
Additions
-
Warships vehicles will now show their current speed, boost status and if they can shoot.
-
Added overshield UI support.
-
Added heal volume for battleship ship class.
-
Added a timer to the warships mode.
-
Added luck Upgrade Tier for fishing Rod.
-
Added graphics option to control character complexity.
-
Added missing functionality to test Overwrite modes on builder.
-
Cosmetic jumpack system remake.
-
Added back bullet hole functionality for weapons. (WIP)
-
Added graphics option for dynamic backgrounds.
-
Added unicorn horn Cosmtic. (Available at the depot)
-
Added wizard hat Cosmtic. (Available at the depot)
Changes
-
Removed server log update systems due to huge performance issues.
-
Updated warships UI elements.
-
Major speed changes to warships.
-
Shield buffs power-up now applies on top of shields as a layer.
-
Reduced Juggernaut boomstick fire rate.
-
Removed Juggernaut boomstick arena weapon pickup from battlefield.
-
Last holstered weapon is now visible on character.
-
Fish bite sound for the fishing mini-game are now client-sided in order to prevent confusion.
-
Fixed holstered weapons breaking on respawn.
-
Major overhaul to Huker Akimbo.
-
Net-code bandwidth optimizations.
-
Fixed corruption evacuation ship not rendering properly.
-
Reduced Stomper Vehicle speed and acceleration.
-
Fixed FP weapons not holstering properly.
-
Changing active bot count from the remote menu will no longer require a map reload to take effect.
Bug fixes
-
Fixed firstperson view-model rendering breaking upon player respawn.
-
Fixed bug that caused players to have no ammo or unequipped weapons after a respawn.
-
Fixed some weapons not having holster points when unequipped.
-
Fixed single player enemies not loading for clients.
-
Fixed bug that would cause players to become invisible during packet loss.
-
Fixed memory leak caused by the game not destroying player objects after they leave the game.
-
Fixed memory leak with cassette player constantly creating the music selector UI.
-
Fixed warships space effect not being removed after the match ends.
-
Fixed bug with auto reload breaking the grenade launcher.
-
Fixed pirate wood leg patreon cosmetic not being colorable.
-
Fixed FFA Assault not playing run animations for first person weapons.
-
Fixed bounty fish refresh cost resetting if the player sold any fish.
-
Fixed enemy weapon debuffs being applied to allied characters.
-
Fixed mega cone launcher name typo.
-
Fixed defense cannon having rendering issues.
-
Fixed defense cannon having visible collision capsules.
-
Fixed prowler cannon having rendering issues.
-
Fixed prowler cannon having visible collision capsules.
-
Fixed jump Pack becoming invisible at random intervals.
-
Fixed jump Pack breaking animations at random intervals.
-
Fixed jump Pack not loading properly across the network.
-
Fixed pause menu causing a soft lock.
-
Fixed civilian vehicles causing shield broken effects to play due to them not having any shields.
-
Fixed civilian vehicles causing shield Hud icon to be visible due to them not having any shields.
-
Fixed armor randomization making characters invisible.
Our patrons
Evey single ounce of support helps this project move forwards.
patreon.com/ToasterArena
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.