Version 0.32.34
Welcome back toasters!
Introducing the Ravager
https://youtu.be/a4BBIB715tM?si=SjsXRyBW5vYGjn0C
Additions
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Carbine weapon model update.
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Added skins for the Carbine.
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Added Caution Boomstick weapon skin.
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Added Caution Rocket Launcher weapon skin.
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Added Caution R901 weapon skin.
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Added map screenshot previews for all vanilla maps.
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Voting console will now show screenshots for builder maps if they are installed on the computer.
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Added Patreon Tier 2 Pirate cosmetic skin for award weapon.
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Added Diamond skin for award weapon.
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Added Golden chance weapon skin for carbine.
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Added Ravager Vehicle.
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Added Stomper Codex Entry.
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Added Strider Codex Entry.
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Added Ravager Codex Entry.
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Added Noise Fur Patter material.
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Added Gradient Fur Pattern material.
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Added Anomaly visor material.
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Added Cape Backpack.
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Added Rubber Duck Fish.
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Added Mr. Bones Fish.
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Added Spicy Chips Fish.
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Added Royal Grandma Fish.
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Added Humuhumunukunukuapuaa Fish.
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Added eyebrow expressions to the default skull.
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Added eyebrow expressions to the assassin skull.
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Added racer version for Strider Hoverbike.
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Added racer version for scout car.
Changes - Builder
- Object selector menu can now load object lists faster.
Changes
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Minor CPU optimizations regarding large single player AI counts.
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Reduced battleships health and shields for warships mode.
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Removed flares from battleship on warships mode.
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Rendering optimizations to SP Pirate Scout AI character.
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Balance pass towards cone launcher.
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Optimized rendering on single player enemy characters.
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Weapon info will now display fire rate as bullets per second.
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Reduced over-shield effect from 250 to 150
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Over-shield power-up will no longer stack permanently.
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Updated antlers cosmetic hat horn model.
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Tweaks to jump pack attenuation.
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Ripper now uses proper damage falloff instead of reverse damage falloff.
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Ripper now does less damage over longer distances.
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Increased revolver damage from 40 to 45.
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Barricades don't count as score or kills if destroyed.
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Mines don't count as score or kills if destroyed.
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Updated King of the hill zone location across all MP maps.
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Updated Crimson rifle icon.
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Updated Spade skull material.
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Updated Skull mouth movement to be more expressive.
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UI Input navigation fixes and additions ( By Unselles).
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Uploading a builder map that uses overwrite modes will now be uploaded with the proper tags (Ex. Uploading a Warships map will now have the warships tag).
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Game will now generate Log Files as it runs, this is very useful for detecting things that can crash the game.
Bug fixes
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Fixed typos on builder template map selection.
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Fixed typo on UI audio slider.
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Fixed Raven NPC not having a ragdoll when dying.
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Fixed a K/D of zero showing if a player had no deaths after a match.
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Fixed jump pack not rendering properly in first person if leg rendering was disabled.
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Fixed Health Kits not working.
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Fixed Ammo Kits not working.
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Fixed jump pack burst sounds not playing while performing a wall jump and a vertical wall jump.
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Fixed Dallas sentry having missing Hitboxes.
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Fixed emote menu not having the ability to close by keyboard shortcuts.
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Dying while driving no longer soft locks the player.
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Fixed bug that would cause players to soft lock if their characters hits their head while driving a bike.
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Fixed exploits that would cause weapons to not cap maximum ammo after switching loadouts.
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Fixed RC cars soft locking players.
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Fixed Player customization removing player armors if the values weren't changed as the menu closed.
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Fixed AI spawnner removing player armors if the values weren't changed as the menu closed.
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Fixed Ragdoll spawnner removing player armors if the values weren't changed as the menu closed.
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Fixed buildable UI health being constantly on red.
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Fixed shader rendering issues with water.
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Fixed AVA not walking at lobby.
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Fixed Tycoon monster achievement not granting if the player purchased everything at the depot.
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Fixed akimbo weapons not updating materials after selecting skins while the loadout editor is open.
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Fixed bug that would cause vehicles to invalidate weapons if the player entered them twice.
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Fixed builder invisible wall object spawning a navigation volume instead of the invisible wall.
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Fixed Skull material selection not working.
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Fixed Rookie tail not not assigning materials properly.
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Fixed interaction prompt remaining visible when a client enters a vehicle.
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Fixed land mines not damaging vehicles.
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Fixed bug with rocket launcher having it’s shooting sound interrupted if the player quickly released the fire weapon button after shooting the weapon once.
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Fixed Weapons not playing sounds for clients when shooting from NPC or remote characters.
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Fixed Fishing rod achievement not accounting for luck upgrade tiers.
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Fixed Jump Pack Thruster color for loop effects.
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Fixed King of the hill zone not allowing vehicles to be entered.
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Fixed bug with hit scan vehicle weapons having broken tracers.
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Fixed unarmed vehicles having floating weapons when being driven by a player.
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Fixed characters teleporting to their previous location if they got thrown after being grabbed as body shield.
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Fixed Character surrender not playing animations and forcing character ragdoll.
Removals
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Removed Vampire weapon (Due to problematic balancing and networking issues).
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Removed Blur Scope effects from weapons due to performance issues caused by rendering and crashes.
Our patrons
Evey single ounce of support helps this project move forwards.
patreon.com/ToasterArena
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