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Меню

Version 0.32.34

Welcome back toasters!

Introducing the Ravager

https://youtu.be/a4BBIB715tM?si=SjsXRyBW5vYGjn0C

1 / 1 · 100%

Additions

  • Carbine weapon model update.

  • Added skins for the Carbine.

  • Added Caution Boomstick weapon skin.

  • Added Caution Rocket Launcher weapon skin.

  • Added Caution R901 weapon skin.

  • Added map screenshot previews for all vanilla maps.

  • Voting console will now show screenshots for builder maps if they are installed on the computer.

  • Added Patreon Tier 2 Pirate cosmetic skin for award weapon.

  • Added Diamond skin for award weapon.

  • Added Golden chance weapon skin for carbine.

  • Added Ravager Vehicle.

  • Added Stomper Codex Entry.

  • Added Strider Codex Entry.

  • Added Ravager Codex Entry.

  • Added Noise Fur Patter material.

  • Added Gradient Fur Pattern material.

  • Added Anomaly visor material.

  • Added Cape Backpack.

  • Added Rubber Duck Fish.

  • Added Mr. Bones Fish.

  • Added Spicy Chips Fish.

  • Added Royal Grandma Fish.

  • Added Humuhumunukunukuapuaa Fish.

  • Added eyebrow expressions to the default skull.

  • Added eyebrow expressions to the assassin skull.

  • Added racer version for Strider Hoverbike.

  • Added racer version for scout car.

Changes - Builder

  • Object selector menu can now load object lists faster.

Changes

  • Minor CPU optimizations regarding large single player AI counts.

  • Reduced battleships health and shields for warships mode.

  • Removed flares from battleship on warships mode.

  • Rendering optimizations to SP Pirate Scout AI character.

  • Balance pass towards cone launcher.

  • Optimized rendering on single player enemy characters.

  • Weapon info will now display fire rate as bullets per second.

  • Reduced over-shield effect from 250 to 150

  • Over-shield power-up will no longer stack permanently.

  • Updated antlers cosmetic hat horn model.

  • Tweaks to jump pack attenuation.

  • Ripper now uses proper damage falloff instead of reverse damage falloff.

  • Ripper now does less damage over longer distances.

  • Increased revolver damage from 40 to 45.

  • Barricades don't count as score or kills if destroyed.

  • Mines don't count as score or kills if destroyed.

  • Updated King of the hill zone location across all MP maps.

  • Updated Crimson rifle icon.

  • Updated Spade skull material.

  • Updated Skull mouth movement to be more expressive.

  • UI Input navigation fixes and additions ( By Unselles).

  • Uploading a builder map that uses overwrite modes will now be uploaded with the proper tags (Ex. Uploading a Warships map will now have the warships tag).

  • Game will now generate Log Files as it runs, this is very useful for detecting things that can crash the game.

Bug fixes

  • Fixed typos on builder template map selection.

  • Fixed typo on UI audio slider.

  • Fixed Raven NPC not having a ragdoll when dying.

  • Fixed a K/D of zero showing if a player had no deaths after a match.

  • Fixed jump pack not rendering properly in first person if leg rendering was disabled.

  • Fixed Health Kits not working.

  • Fixed Ammo Kits not working.

  • Fixed jump pack burst sounds not playing while performing a wall jump and a vertical wall jump.

  • Fixed Dallas sentry having missing Hitboxes.

  • Fixed emote menu not having the ability to close by keyboard shortcuts.

  • Dying while driving no longer soft locks the player.

  • Fixed bug that would cause players to soft lock if their characters hits their head while driving a bike.

  • Fixed exploits that would cause weapons to not cap maximum ammo after switching loadouts.

  • Fixed RC cars soft locking players.

  • Fixed Player customization removing player armors if the values weren't changed as the menu closed.

  • Fixed AI spawnner removing player armors if the values weren't changed as the menu closed.

  • Fixed Ragdoll spawnner removing player armors if the values weren't changed as the menu closed.

  • Fixed buildable UI health being constantly on red.

  • Fixed shader rendering issues with water.

  • Fixed AVA not walking at lobby.

  • Fixed Tycoon monster achievement not granting if the player purchased everything at the depot.

  • Fixed akimbo weapons not updating materials after selecting skins while the loadout editor is open.

  • Fixed bug that would cause vehicles to invalidate weapons if the player entered them twice.

  • Fixed builder invisible wall object spawning a navigation volume instead of the invisible wall.

  • Fixed Skull material selection not working.

  • Fixed Rookie tail not not assigning materials properly.

  • Fixed interaction prompt remaining visible when a client enters a vehicle.

  • Fixed land mines not damaging vehicles.

  • Fixed bug with rocket launcher having it’s shooting sound interrupted if the player quickly released the fire weapon button after shooting the weapon once.

  • Fixed Weapons not playing sounds for clients when shooting from NPC or remote characters.

  • Fixed Fishing rod achievement not accounting for luck upgrade tiers.

  • Fixed Jump Pack Thruster color for loop effects.

  • Fixed King of the hill zone not allowing vehicles to be entered.

  • Fixed bug with hit scan vehicle weapons having broken tracers.

  • Fixed unarmed vehicles having floating weapons when being driven by a player.

  • Fixed characters teleporting to their previous location if they got thrown after being grabbed as body shield.

  • Fixed Character surrender not playing animations and forcing character ragdoll.

Removals

  • Removed Vampire weapon (Due to problematic balancing and networking issues).

  • Removed Blur Scope effects from weapons due to performance issues caused by rendering and crashes.

Our patrons

Evey single ounce of support helps this project move forwards.

patreon.com/ToasterArena

Join the discord

https://discord.com/invite/tejqXqg894

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