Новости Starcom: Unknown Space
Объявления разработчиков, обновления и обсуждения.
Weekly Update: May 31, 2024
In the last update I mentioned that I couldn't autodetect whether the game was running on the Steam Deck, something I wanted to do so that the new text-scaling feature could automatically be applied. Two years ago when …
Читать и обсудить →Weekly Update: May 24, 2024
The big news for the past week was Kepler being promoted to the default build, as announced here. So far, players have reported few significant bugs. I think at this point the biggest question mark is how…
Читать и обсудить →Kepler Build Now Live
The "Kepler" build has now been promoted to default build for *Starcom: Unknown Space*. Since the previous default build was "Icarus", this is a significant update, incorporating the changes from both Jupiter and Kepler.…
Читать и обсудить →Weekly Update: May 17, 2024
Since last week's update at least two dozen players have made it to the end of Kepler's content and there have been no major new bugs reported. I've also deployed several patches to Kepler, but these are fairly minor. As…
Читать и обсудить →Weekly Update: May 10, 2024
As promised last week, the first Kepler build was made available as an opt-in beta last Sunday. There have been two patches since then to fix potentially significant bugs, but at least *some* players have made it to the …
Читать и обсудить →Weekly Update: May 3, 2024
I chiseled through most of the small items I wanted to finish for Kepler and started another playthrough. The playthrough so far uncovered three major bugs introduced by the various changes, which I have fixed. I still…
Читать и обсудить →Weekly Update: April 26, 2024
Last week I mentioned that I had two big items and about 50 smaller items that I wanted to get done for the Kepler opt-in, plus another fast playthrough to ensure nothing major has broken. The two bigger items took a bi…
Читать и обсудить →Weekly Update: April 19, 2024
Last weekend I finished a full playthrough of Kepler and came up with a list of just under 100 candidate items I'd like to fix/add before making it available as an opt-in beta. Most of these were pretty small bug fixes/…
Читать и обсудить →Weekly Update: April 12, 2024
A quick update this week: my wife and I went on a survey mission to investigate a nearby celestial anomaly. When we got back I started a full playthrough to see how the recent changes felt and get a sense of how much mo…
Читать и обсудить →Weekly Update: April 5, 2024
Looking at my task tracker recently I realized it's been ten years since I started work on what would eventually become *Starcom: Nexus*, the precursor of *Starcom: Unknown Space*. Actually ten years ago to the day, I fo…
Читать и обсудить →Weekly Update: March 29, 2024
Last week I posted a survey on the game content, specifically the amount of content currently in the game and the kinds of content players would like to see more of. I've received about 200 responses so far and overall …
Читать и обсудить →Weekly Update: March 22, 2024 (Player Survey)
I've spent most of the past week working on some new content & features that I don't want to discuss for spoiler reasons, so I thought this would be a good time to conduct a player survey. Specifically, I want to ask p…
Читать и обсудить →Weekly Update: March 14, 2024
I'm doing this week's update a day earlier than usual to coincide with Steam's Spring Sale. If you are about to start playing *Starcom: Unknown Space* for the first time, you may consider switching to the opt-in Jupiter …
Читать и обсудить →Weekly Update: March 8, 2024 (Video Log!)
As a bit of an experiment this week, I've created a video log entry. As I explain in it, sometimes there are topics I want to talk about that are better illustrated with video, like my process of creating anomaly images …
Читать и обсудить →Weekly Update: March 1, 2024
After last week's update I pushed out a patch to the Jupiter opt-in which added "planning mode" to the ship yard. This will let players make changes to their ship without resource restrictions and then save these changes…
Читать и обсудить →Weekly Update: February 23, 2024
Another busy week of development-- this one produced more visible progress than the last. I started by working on revisions to the assets necessary for Steam trading cards. In the process I had created a QHD resolution …
Читать и обсудить →Weekly Update: February 16, 2024
I spent almost five straight days in this past week working on one "small" feature: Multi-module selection. I.e., the ability to remove more than one module from the ship and move them. Why was this feature so hard? O…
Читать и обсудить →Weekly Update: February 9, 2024
Last week I announced that the Jupiter opt-in beta was ready, but that it might be a bit rougher than previous betas. At this point, the feedback from players is that it is actually pretty solid. There are…
Читать и обсудить →Weekly Update: February 2, 2024
As promised last week, the first Jupiter build has been uploaded to an unstable beta branch. It's been quite a while since the last named update, partly due to spending more time doing post-launch Icarus patches, but m…
Читать и обсудить →Weekly Update: January 26, 2024
I've continued to make progress on the Jupiter build. I've whittled down most of the items I planned for it. There are a lot of things I wanted to do for Jupiter that I didn't get to. I was considering pushing it out a f…
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