Pirates Vikings & Knights II Update Released
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:
Balance
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Archer’s Special arrows now pierce once
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Gestir Special now clashes with walls regardless of Speed Boost
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Gestir Special now only stuns enemies during Speed Boost
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Greatly reduced Buccaneer's movement while hooking a player
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Heavy Knight’s Special now stuns on immediately
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Increased Buccaneer’s weapon swap speed after landing an uppercut
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Langseax range increased 50 -> 55
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Mace and Buckler charge normal -> slow
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Modified "fall bonus" damage to disallow bunnyhopping
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Readded weapon and class scripts (fixes mp_allow_custom_balance)
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Skirmisher Flintlocks should always detonate keg
Miscellaneous
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Added a sound effect for getting hit with the Blunderbuss
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Added kill icon for cratering enemies
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Added more context hints
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Added statistics for Buccaneer
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Added the ability for parrots to fight each other in Duel
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Default ping bind moved from Mouse Wheel to the 4 and 5 keys
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Map changes via RTV are now delayed by 3s to allow players to react
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Music volume now respects main game volume
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Normalized Heavy Knight voiceline volume
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Trinket drop no longer prevented by receiving damage
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Updated Assassin's Special particles
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Updated Bondi's Special particles
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Updated Buccaneer voice lines for landing the Boarding Hook
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Updated Captain's Special particles
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Updated drunkenness effects
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Updated facial expressions
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Updated goomba stomp logic
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Updated local credits
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Updated suicide/humiliation killfeed strings
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Votes are now tallied in the RTV Vote HUD
Bugs
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Fixed achievements not being downloaded from Steam, resulting in local desync and missing unlocks
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Fixed ammo pickup not displaying on HUD
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Fixed Assassin's statistics being improperly tracked
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Fixed being able to wall kick off of NPCs
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Fixed being locked out of attacking when kicking/rolling with Atlatl
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Fixed being unable to crouch while reloading Atlatl
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Fixed Boarding Hook projectile crash
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Fixed Buccaneer Special being usable only once
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Fixed Buccaneer Special having infinite ammo
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Fixed chest special sound not playing
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Fixed Competitive rounds being stalled by Parrots on the winning team
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Fixed GrogBots attempting to respawn during round end
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Fixed main menu character head not turning when hovering over Multiplayer Options
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Fixed melee/ranged achievement tracking
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Fixed missing vote entries during RTV
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Fixed missing weapon handle crash when custom balance is turned on during match
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Fixed no-ammo Cutlass block animation
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Fixed Parrots spawning inside of walls
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Fixed particle trails for certain projectiles
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Fixed post-death projectile view ending too early/late
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Fixed post-death projectile view getting stuck when Parrot dies
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Fixed progressive spawns (the ability to disable spawns)
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Fixed rare crash when drawing HUD melee direction indicator
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Fixed special bar disappearing on kick and roll
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Fixed users forcing RTV even when count doesn't match quota
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Fixed water interrupting Assassin Crossbow reload
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Fixed water preventing use of Boarding Hook
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Optimized network usage of hit sounds
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Removed rtvcyclefile
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RTV no longer populates loose files by default (fixes duel_ and comp_ maps being forced into rotation)
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Updated Parrot pathfinding logic
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When RTV is called after a nextlevel vote, server now switches to the winning map by default (mimics SourceMod)
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