LOADOUT OPEN BETA
Greetings and Welcome to Pirates Vikings and Knights II Open Beta!
This event will be held from June 27, 1:30 PM EST to June 28th, 10:00 PM EST
To access the Open Beta, you must open your game's Properties and enable the Open Beta tab here!
Major Changes
Added alt weapons! Updated a few specials, finished the Competitive Gamemode, updated various sounds, models, and animations.
Assassin has new lines performed by her new voice actor, Renara Hawke!
Alt Weapons:
Added 1 new weapon for each class! Choose your loadout in the Loadout Menu (B by default).
Dragon
A double barreled shotgun pistol that fires both barrels while ADSing!
Handmortar
Handheld explosive delivery system, stand back and let your bombs do the talking!
Navaja & Cloak
Style on your foes by parrying both melee and projectile attacks with your cloak before dicing them up!
Swivel Gun
A cannon ripped straight from the ship, light it and blast your foes into next week!
Giant Boulder
A huge rock for smashing skulls, throw it with Mouse1 while holding Mouse2!
Battle Axe
Become a one man army with this axe, fully charge your side swipes to keep swinging!
Short Spear & Shield
Trade range for staying power and aggression, stay in fights longer and end them!
Cateia
A Gallic throwing stick that pieces enemies, ricochets off walls, and comes back!
Arbalest
A powerful crossbow with insane knockback, cancel and continue your reload whenever you want!
Chu Ko Nu
A curious rapid fire contraption that’ll make your foes run straight to the grave!
Bastard Sword
A versatile blade great for any situation! Press Reload to swap between offensive and defensive grip!
Rapier
A simple and elegant weapon that trades backstabs for finesse and reliability!
Special Changes:
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- Skirmisher can now turn slightly mid special
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- Sharpshooter’s special now explodes with additional smaller bomblets
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- Berserker can no longer be parried during special
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- Bondi special arrows now knock enemies upwards, shoot them again to crit them and push them away
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- Heavy Knight special now sucks in enemies before launching them away
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- Heavy Knight special now forces player into third person by default (toggle in Multiplayer Settings)
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- Archer special ignites enemies hit with any of the arrows (rather than only if hit by all 4)
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- Assassin special visual effects updated
Balance:
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- Removed Long Rifle spread
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- Increased Longbow ammo (15/20→18/25)
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- Increased Flatbow ammo (14/28→20/32)
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- Increased Arming Sword/Shield charge time & damage mod (1.5→1.7 & 1.35→1.42 )
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- Falling melee damage mod made more consistent and forgiving
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- Rolling/Kicking repeatedly increases cooldowns more harshly
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- Artisan Flintlock loses accuracy briefly after Roll Reloading
Models/Animations:
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- Assassin model updated
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- Fancy Dagger remodeled
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- Long Rifle remodeled
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- Archer Sword reanimated
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- Added a rope to Buccaneer’s model
Competitive Gamemode:
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- Added a proper display for player roster
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- Added a musical track
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- Added audience SFX that reacts to gameplay
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- Spectators can now see each other
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- Spectators can see the nameplates of other players
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- Spectators can press +use to throw food between rounds (also works in Duel)
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- Extensive bug fixes
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- All related Convars renamed to start with ‘comp_’
Misc Changes:
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- Grogbot behavior improved
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- Various new sounds for gore/weapon draws/etc.
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