PVKII 1.0.1.0 Update Released
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:
Patch Highlights
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New Gamemode: Gun Game
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Balance changes
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New Assassin Face Model & Voice Acting
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Finished Competitive Gamemode
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32 New achievements
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7 New Parrot Colors
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Added weapon_rootjack, a drinkable alcoholic RootJack™
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Spectators can now see each other
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Added a new character shader that improves visibility in dark areas
New Gamemode - Gun Game
Can be enabled with mp_gamemode_gungame Start with strong weapons and progress towards the weakest with every kill, first to kill with every weapon wins! Server owners may customize weapon progression.
Competitive Gamemode Updates
Now decked out with new visual and sound effects! Compete in 2v2, 3v3, 4v4 glory! Best of 9 on each half, two halves. Overtime on stalemates!
Balance Changes
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Removed double roll/double kick, minimum action time 0.5s→2.0s
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Testing experimental changes to fix bullet hitreg issues
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Increased the reach of all melee weapons by 5 units
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Swapping to another melee weapon while you have Combo now decreases Combo by 1 (rather than resetting it completely)
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Combo Finisher bonus damage now pierces through shields and parries
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Increased full-charged shield-bash stun duration (0.25s→0.5s)
Achievements
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7 New Parrot Colors
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10 new General achievements
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11 new Buccaneer achievements
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3 new Sharpshooter achievements
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2 new Skirmisher achievements
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1 new Berserker achievement
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1 new Assassin achievement
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Getting an achievement now grants you a RootJack™ on slot 4
Class Balance
Skirmisher
Flintlock Pistols
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Increased pistol throw velocity (450→650)
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Added reloading voice lines
Special
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Added slight turn control while lunging
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Damage decreased (144→120)
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Can no longer be displaced while specialing
Captain
Blunderbuss
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Spread decreased (12.5°→10°)
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Now deals a minimum of 30 damage within a range of 250hu
Parrot
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The parrot is now knocked out for 4s when kicked or hit with a melee attack (fully charged and ranged attacks still kill it)
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The knocked out parrot dies when attacked or walked over
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Captain can touch the knocked out parrot rescue it, decreasing cooldown by 30s
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The parrot no longer blocks Captain’s melee attacks
Sharpshooter
Artisan Flintlock
- Now always deploys loaded like before
Fancy Dagger
- New model & animations
Long Rifle
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Removed hipfire spread, now fully accurate
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New model & animations
Special
- Powderhorn now explodes into 9 bomblets that deal 15 damage each
Buccaneer
Special
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Fireball Velocity increased
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Fireball Charge rate doubled
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Added Maximum range to Fireball (350 HU)
Berserker
Sword & Axe
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Attack direction now changes dynamically while holding M1
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Swings required to release a fully charged attacked lowered from 6 to 4
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Damage decreased (27→22)
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Increased Combo decay rate
Special
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Can no longer be parried while specialing
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Can no longer be displaced while specialing
Huscarl
Throwing Axes
- Increased hitbox to better match the model
Special:
- Can no longer be displaced while specialing
Gestir
Spear
- New Animations
Langseax & Shield
- Damage increased (46→49)
Special
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Added screen text to indicate the ability to boost
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No longer ends when impacting the world, unless boosting
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Decreased wind-up (0.5s→0.25s)
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Increased knockback
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Max damage increased (115→130)
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Can no longer be displaced while specialing
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Decreased viewpunch
Bondi
Flatbow
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Increased starting ammo, pickup ammo, and max ammo (14/14/28→20/16/32)
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Increased move speed while charging (180→200)
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Decreased reload move speed (200→160)
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Increased reload speed
Atlatl
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Increased reload speed (2.0s→1.5s)
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Damage decreased (85→75)
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Increased max ammo (3→4)
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Decreased knockback (200→100)
Seax
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Damage increased (46→49)
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Replaced overhead reverse grip stab with a normal overhead slash
Special
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Arrows now knock enemies upwards and marks them until they land
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Shoot marked enemies to crit them and launch them away
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Damage decreased (40→20)
Heavy Knight
Base Stats
- Increased move speed (190→195)
Special
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Now forces camera into 3rd person
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Now draws enemies in before pushing them away
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Increased range (75→80)
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Updated sound effects
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Can no longer be displaced while specialing
Archer
Longbow
- Increased starting ammo & pickup ammo (15/20→18/25)
Short Sword
- New Animations
Special
- Now always ignites all enemies hit
Assassin
Character
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Updated model
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Updated voice
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Now removes hood in Special
Latchet Crossbow
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Increased max ammo (3→4)
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Decreased ammo pickup (3→2)
Special
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Now slightly darkens the world while brightening players
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Now highlights vulnerable enemies in red
Other Changes
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Spectators can throw rotten fruits and cabbages during Duel and Competitive intermissions
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Updated Game Browser to show what gamemode a server is currently on
Map Changes
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Finishing touches on duel_solascriptura
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Added comp_forgotten
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Added comp_cara
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Added comp_arena
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Added WIP map comp_vlaanderen
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Updated WIP te_mine
ConVars
- Added debug_playermovement, a command that allows you to see how players move.
Bug Fixes
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Fixed projectiles getting deleted when hitting certain surfaces
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Fixed caltrops slowing down specialing players
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Fix inability to cancel Flatbow reload with M1
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Fixed Man-at-Arms’ helmet
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