Pirates Vikings & Knights II Update Released
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:
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Improved overall frame rate by fixing performance bottlenecks
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Disabled Wall Jump by default
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Fixed parrots attacking each other outside of Duel and Free For All
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Sharpshooter Rolling to reload his Flintlock is now an official mechanic, now including a sound effect to indicate this
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Fixed Sharpshooter being able to reload his Flintlock with a Kick
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Added keybind for proximity voice (+voicerecord_proximity)
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Added a new overload to sv_alltalk (sv_alltalk 2, which enables proximity chat for enemies)
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Parrots will now noclip if they have been stuck for 5 seconds, the amount of time can be controlled with mp_parrot_stuck_noclip_time
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Added a short delay after canceling an attack with the Boarding Hook
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Added special I/O delimiter for mappers (allows commas to be used in logic)
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Added mp_swapteams
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Renamed cl_hide_midas to cl_showmidas
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Locked many variables behind mp_custombalance
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Fixed third person camera behavior with the Atlatl
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Fixed the Atlatl not being able to swap to special when unloaded
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Fixed "Not enough special!" warning when pressing the special key during the Assassin special
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Fixed Boarding axe bash not dealing damage after being blocked
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Fixed ragdolls spawning out of nowhere
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Fixed shield bashes not being canceled when rolling/kicking
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Fixed missing shield impact sounds
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Fixed some model issues
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Fixed the Man-At-Arms' helmet not appearing
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Fixed various crashes
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Fixed mp_disable_wallkick not working
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Removed bubbles on underwater melee swing (it caused performance issues)
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