Weekly Status Report
To-do Patch v0.8
Simulation, Strategy & Management
▰▰▰▰▰▰▰▰▱▱ 80%
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Added taking prisoner success / failure logic
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Added npc despawning when taken as prisoner
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Added new item for taking prisoners
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Added chains projectile
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Added target stun effect during capture attempts
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Added precomputing possible village paths in overworld to reduce loading times
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Added mesh for chains VFX
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Added chains projectile / loop / break / success VFX + SFX
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Added research tree for lords of villages
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Reworked overworld navigation mesh generation to no longer use navigation mesh obstacles
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Reworked some skill tree UI background functions
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Finalized / Reworked some research abilities
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Fixed peasants in overworld choosing unreachable destinations
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