Weekly Status Report
To-do Patch v0.8
Attention: All changes are for the upcoming v0.8 build.
Simulation, Strategy & Management
▰▰▰▰▰▰▰▰▰▱ 90%
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Added slider for taking / storing items from / to village storage
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Added "back" function to every action in Manage Village UI
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Added new data format for dynamic event UI [WIP]
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Reworked / redesigned event UI to be more dynamic and easily expandable in the future (instead of only scripted events) [WIP]
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Changed that the campaign is shown in the event UI [WIP]
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Fixed that audio could not be found in cinematic video renderer
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Fixed that audio selection would break sometimes in cinematic video renderer
NPC Relations & Events
▰▰▰▰▰▰▰▰▰▱ 90%
New Content & Requested Features
▰▰▰▰▰▰▰▰▰▱ 90%
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Added averaging height of walls that are turned into grounds in terrain generation
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Added mountain conquests having higher height differences in terrain generation
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Added simple interior detection to adjust rain sound
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Changed windmill layout map
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Removed playable / exit areas that are too small
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Added layout map for village storage
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Fixed streets leading downwards of cliffs
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Fixed streets of villages not always being plausible
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Fixed entering cached terrain not working correctly
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Fixed layout maps with too thin paths
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Fixed terrain being visible when exiting map
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Fixed generating too thin walls
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Fixed not being able to generate streets that have the correct thickness
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Fixed generating village buildings too close to each other
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