Новости Primitive Society Simulator
Объявления разработчиков, обновления и обсуждения.
【Beta】0.3.5_226.2137
**Added a tutorial warning message:** "Too many people gathering herbs" Trigger condition: When population < 15, more than 3 people are assigned to Medicine. When the population is very low, having many people go out …
Читать и обсудить →【Beta】0.3.5_226.2137
Interaction Optimization When a cart exists, little people should optimally choose the cart as a transport tool instead of a pallet Bug Fixed Clearing backpack during trade causes load value error Tutorial When popu…
Читать и обсудить →Beta 0.3.5_221.0956
It will move to the stable branch in a few days, save files are compatible. However, the game pace will change significantly. Due to plague disasters, more input is needed on food, but there are also many methods provid…
Читать и обсудить →Beta 0.3.5_215.1047
Bug fixes Increased wool production, it was too low before Tech/Culture/Cohesion progress gets stuck. his bug disappears upon reloading the save. It is very difficult to reproduce, so this is a "tentative fix". If you…
Читать и обсудить →0.3.5_212.1530 Plagues cause food reduction
How To Access The New Beta Version The new version content has been updated to the Beta branch. To access it: Steam Library → Right-click the game → Properties → Betas → Select "Beta" → Launch the game. ![Изображение …
Читать и обсудить →Dev Log: Hunger Mechanism Revision, Epidemics for Animals, Crops, and Fisheries
Below are some features we are currently designing and developing. Hunger Mechanism Revised: “Hunger” will no longer cause instant death, instead it applies a debuff that slowly drains HP. This makes the penalty less s…
Читать и обсудить →0.3.5_107.1525
Fixed several bugs caused by optimizations: High-priority facilities get stuck if crafting jobs lack materials, failing to proceed to subsequent tasks. Pickaxe used for chopping trees. Newly built meat racks do not…
Читать и обсудить →0.3.5_106.1602
Performance Optimization Optimize tool craft and item placement to reduce memory leaks Performance optimization for storage area organization Performance optimization for crafting tasks, reducing their performance …
Читать и обсудить →0.3.5_1231.1613
Bug Fixes: Vassal troops throw errors when leaving. Tooltips for "Meeting Hall" are missing. Numerical Adjustments: Increased storage capacity of Raw Material Piles. Performance Optimizations: Crafting, savin…
Читать и обсудить →Noble Titles + Organization + Unit Types + Rooms
Old saves are compatible, but it is recommended to use new saves. Some important numerical adjustments: Wool production has been reduced; Animal breeding values are now 0~x, meaning breeding will be slower than before…
Читать и обсудить →Major update will soon move to public branch (within 2 days)
That is, the current content in the Beta branch will be merged into the Default branch. Old saves are compatible. However, some facilities will disappear, such as food racks. Therefore, it is still recommended to start …
Читать и обсудить →【Beta】 0.3.5_1223.1751
Numerical Adjustments Prioritize linen for clothing production Increased animal stat growth Room Assignment Issue Assign Group A to Room X, which has 3 beds Group A members 1,2,3 should all sleep on the 3 beds in Room…
Читать и обсудить →0.3.5_1222.1630
Bug Fixes: Units getting stuck on complex terrain like altars and city walls during high-speed play Bugs in auto-combat…
Читать и обсудить →0.3.5_1219.1303
Adjusted commodity sales Copper and tin are now rarer, harder to mine than before. But can be traded for: China Central Plains: Copper China South: Elephant West Asia: Copper, Tin, Tiger China Northeast: Tige…
Читать и обсудить →New Version on Beta Branch
How To Access The New Beta Version The new version content has been updated to the Beta branch. To access it: Steam Library → Right-click the game → Properties → Betas → Select "Beta" → Launch the game. ![Изображение …
Читать и обсудить →Send reinforcements to vassal 0.3.0_1113.1712
Send reinforcements to vassal The AI will now select the player's vassals as attack targets, triggering an "Send reinforcements to vassal" mission for the player. Within half a year, the player can send reinforcements …
Читать и обсудить →0.3.0_1113.1712
Send reinforcements to vassal The AI will now select the player's vassals as attack targets, triggering an "Send reinforcements to vassal" mission for the player. Within half a year, the player can send reinforcements …
Читать и обсудить →【Default】0.3.0_1030.1625
Balance Increased population loss ratio for AI after failed invasion of player - Before: 10%–25% - After: 20%–40% Attributes of slaves captured in war now increase over time Bug Fixes Fixed combat AI error th…
Читать и обсудить →【Default】0.3.0_1022.1005
Bug fixes Slave attributes increase over time after acquisition After animals are captured, set their movement speed to match humans; otherwise the leash becomes too long Dogs follow characters, but the character is n…
Читать и обсудить →【Beta】0.3.0_1022.1005
Bug fixes Slave attributes increase over time after acquisition After animals are captured, set their movement speed to match humans; otherwise the leash becomes too long Dogs follow characters, but the character is n…
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