Update 0.8.0: New Map, Mode, and Faction
This is the largest update since the game's release. The AI has been overhauled, factions have been added, and procedurally generated maps have been introduced. A significant amount of time was spent testing and balancing the new systems prior to release. I look forward to your feedback!
New content
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Bunker map: underground tunnels with a randomly generated set of rooms and corridors. Map size is configurable when creating a lobby. This is an early version of the location, which will be further refined in the future.
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Endless mode: PvE waves with limited respawns, slowed progression (×3) and increased prices (×2). The goal is to survive as much waves as possible
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Horizon faction: Western mercenaries deployed to the conflict zone
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Bollwerk boss — Horizon commander
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Daily tasks, refreshed at 00:00 MSK
Weapons
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M4A1 "Desert" — medium-accuracy rifle with an extended magazine and suppressor (Horizon)
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MK18 — high rate-of-fire rifle with a short barrel (Horizon)
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AKS-74U — shortened AK-74 with higher rate of fire and recoil (upgrades)
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AK-74M — AK-74 variant (Eagle)
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Benelli M4 — semi-automatic shotgun (upgrades)
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Colt 1911 — pistol with high damage and small magazine
Grenades
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M67 and RGD-5 — fragmentation
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RGN — impact-detonated
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RDG-M — smoke, acts as a visual barrier
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Zarya-2 and M84 — flashbangs
Armor and helmets
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IOTV (two color schemes) — medium protection, used by Horizon soldiers
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Horizon armor — high protection
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Heavy Horizon armor — very high protection, used by commanders
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6B23 (two camo patterns) — medium protection, used by Eagle soldiers
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6B5 (two color schemes) — low protection, used by Eagle soldiers
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6B27 helmet (two variants) — medium protection
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"Vulkan" helmet — high protection
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Tanker helmet with 1st-gen NVG (upgrades)
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New variants of MICH and Exfil helmets
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Durability of all armor and helmets doubled
Clothing
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Sportswear, green sweater
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"Berezka", MARPAT and GEN3 multicam camouflage
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Various balaclavas
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Reworked visuals for some existing gear
AI
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Bots retreat when at a disadvantage and push more aggressively when they have the upper hand
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Morale system: at low morale a bot behaves passively, at high morale — aggressively
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At low morale a bot may surrender, and the player can recruit them to their side
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Bots react to enemy sounds: reloading, healing, running
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In Co-op multiple factions can now appear at once — they fight each other
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In Free-for-all bots now use strafing
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New voice lines for regular bots and bosses
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Bot balance adjusted: health, reaction time, count, weapon condition
Gameplay and balance
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64 new loot items of various rarities
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Adjusted drop rates for rare loot
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Loot amount on the map now scales with the number of players; PvP has more loot
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Armor-piercing rounds for every caliber and a slug for 12 gauge
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360-degree aiming with no restrictions
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Carry weight system: backpacks grant a weight bonus; over the limit, movement slows down and running is disabled
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Grenades now deal area damage to all characters (previously a single character could block the damage for everyone nearby)
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Fall damage now depends on distance fallen instead of time in air
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Quick weapon switch on Q
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CZ-75: damage and rate of fire slightly reduced
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MP-133: +1 round in the magazine
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Saiga-12: damage −5
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Shotgun accuracy slightly improved
Lobby and interface
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Adjustable camera zoom
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Maximum player count selection
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Selectable kill count for victory
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Economy difficulty settings (XP rate and prices)
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Option to disable bots in Free-for-all (minimum 2 players required to start a match)
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Invite friends to the lobby through the in-game interface
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Match progress is saved if the host ends the game or a player disconnects
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Profanity filter for nicknames and lobby names
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Player blocking by the host
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Spectating after death disabled on Nightmare difficulty
Performance and bug fixes
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Physics moved to a separate thread for performance
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Fixed a performance drop when using the inventory in a match
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Optimized characters off-screen
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Reworked corpse handling — fewer broken ragdolls
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Fixed a bug where bots would not move into line of sight if the player stood inside them
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Fixed a bug where healing did not work while holding a grenade
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Fixed a bug where bots threw grenades instantly after making contact
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Fixed a bug where pressing W after a jump prevented jumping with Space
Thank you for your patience and support ❤️
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